27 lines
656 B
C#
27 lines
656 B
C#
using Content.Shared.ActionBlocker;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Shared.Emoting
|
|
{
|
|
[RegisterComponent]
|
|
public class SharedEmotingComponent : Component, IActionBlocker
|
|
{
|
|
[DataField("enabled")] private bool _enabled = true;
|
|
public override string Name => "Emoting";
|
|
|
|
public bool Enabled
|
|
{
|
|
get => _enabled;
|
|
set
|
|
{
|
|
if (_enabled == value) return;
|
|
_enabled = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
bool IActionBlocker.CanEmote() => Enabled;
|
|
}
|
|
}
|