* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
23 lines
495 B
C#
23 lines
495 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Emoting
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{
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public class EmoteSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
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}
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private void OnEmoteAttempt(EmoteAttemptEvent ev)
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{
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if (!ev.Entity.HasComponent<SharedEmotingComponent>())
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{
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ev.Cancel();
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}
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}
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}
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}
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