Files
tbd-station-14/Content.Shared/Body/Mechanism/MechanismSystem.cs
2021-07-16 17:37:09 -07:00

20 lines
474 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Mechanism
{
[UsedImplicitly]
public class MechanismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var mechanism in ComponentManager.EntityQuery<SharedMechanismComponent>(true))
{
mechanism.Update(frameTime);
}
}
}
}