* Reapply "Remove some BUI boilerplate" (#30214)
This reverts commit cb0ba66be3.
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Initializes a <see cref="GasThermomachineWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasThermomachineBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private GasThermomachineWindow? _window;
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[ViewVariables]
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private float _minTemp = 0.0f;
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[ViewVariables]
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private float _maxTemp = 0.0f;
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[ViewVariables]
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private bool _isHeater = true;
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public GasThermomachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<GasThermomachineWindow>();
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_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
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_window.TemperatureSpinbox.OnValueChanged += _ => OnTemperatureChanged(_window.TemperatureSpinbox.Value);
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}
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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_window.SetActive(!_window.Active);
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SendMessage(new GasThermomachineToggleMessage());
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}
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private void OnTemperatureChanged(float value)
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{
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var actual = 0f;
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if (_isHeater)
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actual = Math.Min(value, _maxTemp);
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else
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actual = Math.Max(value, _minTemp);
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actual = Math.Max(actual, Atmospherics.TCMB);
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if (!MathHelper.CloseTo(actual, value, 0.09))
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{
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_window?.SetTemperature(actual);
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return;
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}
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SendMessage(new GasThermomachineChangeTemperatureMessage(actual));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasThermomachineBoundUserInterfaceState cast)
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return;
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_minTemp = cast.MinTemperature;
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_maxTemp = cast.MaxTemperature;
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_isHeater = cast.IsHeater;
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_window.SetTemperature(cast.Temperature);
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_window.SetActive(cast.Enabled);
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_window.Title = _isHeater switch
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{
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false => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"),
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true => Loc.GetString("comp-gas-thermomachine-ui-title-heater")
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};
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}
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}
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}
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