159 lines
5.3 KiB
C#
159 lines
5.3 KiB
C#
using System;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
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{
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[RegisterComponent]
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public class ClientBatteryBarrelComponent : Component, IItemStatus
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{
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public override string Name => "BatteryBarrel";
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public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
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private StatusControl _statusControl;
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/// <summary>
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/// Count of bullets in the magazine.
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/// </summary>
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/// <remarks>
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/// Null if no magazine is inserted.
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/// </remarks>
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[ViewVariables]
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public (int count, int max)? MagazineCount { get; private set; }
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not BatteryBarrelComponentState cast)
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return;
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MagazineCount = cast.Magazine;
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_statusControl?.Update();
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}
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public Control MakeControl()
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{
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_statusControl = new StatusControl(this);
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_statusControl.Update();
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return _statusControl;
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}
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public void DestroyControl(Control control)
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{
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if (_statusControl == control)
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{
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_statusControl = null;
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}
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}
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private sealed class StatusControl : Control
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{
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private readonly ClientBatteryBarrelComponent _parent;
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private readonly HBoxContainer _bulletsList;
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private readonly Label _noBatteryLabel;
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private readonly Label _ammoCount;
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public StatusControl(ClientBatteryBarrelComponent parent)
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{
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MinHeight = 15;
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_parent = parent;
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HorizontalExpand = true;
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VerticalAlignment = VAlignment.Center;
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AddChild(new HBoxContainer
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{
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HorizontalExpand = true,
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Children =
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{
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new Control
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{
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HorizontalExpand = true,
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Children =
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{
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(_bulletsList = new HBoxContainer
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{
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VerticalAlignment = VAlignment.Center,
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SeparationOverride = 4
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}),
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(_noBatteryLabel = new Label
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{
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Text = "No Battery!",
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StyleClasses = {StyleNano.StyleClassItemStatus}
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})
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}
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},
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new Control() { MinSize = (5,0) },
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(_ammoCount = new Label
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{
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StyleClasses = {StyleNano.StyleClassItemStatus},
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HorizontalAlignment = HAlignment.Right,
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}),
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}
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});
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}
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public void Update()
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{
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_bulletsList.RemoveAllChildren();
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if (_parent.MagazineCount == null)
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{
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_noBatteryLabel.Visible = true;
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_ammoCount.Visible = false;
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return;
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}
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var (count, capacity) = _parent.MagazineCount.Value;
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_noBatteryLabel.Visible = false;
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_ammoCount.Visible = true;
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_ammoCount.Text = $"x{count:00}";
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capacity = Math.Min(capacity, 8);
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FillBulletRow(_bulletsList, count, capacity);
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}
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private static void FillBulletRow(Control container, int count, int capacity)
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{
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var colorGone = Color.FromHex("#000000");
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var color = Color.FromHex("#E00000");
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// Draw the empty ones
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for (var i = count; i < capacity; i++)
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{
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container.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat()
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{
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BackgroundColor = colorGone,
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},
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MinSize = (10, 15),
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});
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}
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// Draw the full ones, but limit the count to the capacity
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count = Math.Min(count, capacity);
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for (var i = 0; i < count; i++)
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{
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container.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat()
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{
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BackgroundColor = color,
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},
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MinSize = (10, 15),
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});
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}
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}
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}
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}
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}
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