Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Ranged/Barrels/ClientBatteryBarrelComponent.cs
Pieter-Jan Briers b898443f28 WPF layout (#3346)
2021-02-21 12:38:56 +01:00

159 lines
5.3 KiB
C#

using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
{
[RegisterComponent]
public class ClientBatteryBarrelComponent : Component, IItemStatus
{
public override string Name => "BatteryBarrel";
public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
private StatusControl _statusControl;
/// <summary>
/// Count of bullets in the magazine.
/// </summary>
/// <remarks>
/// Null if no magazine is inserted.
/// </remarks>
[ViewVariables]
public (int count, int max)? MagazineCount { get; private set; }
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not BatteryBarrelComponentState cast)
return;
MagazineCount = cast.Magazine;
_statusControl?.Update();
}
public Control MakeControl()
{
_statusControl = new StatusControl(this);
_statusControl.Update();
return _statusControl;
}
public void DestroyControl(Control control)
{
if (_statusControl == control)
{
_statusControl = null;
}
}
private sealed class StatusControl : Control
{
private readonly ClientBatteryBarrelComponent _parent;
private readonly HBoxContainer _bulletsList;
private readonly Label _noBatteryLabel;
private readonly Label _ammoCount;
public StatusControl(ClientBatteryBarrelComponent parent)
{
MinHeight = 15;
_parent = parent;
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(new HBoxContainer
{
HorizontalExpand = true,
Children =
{
new Control
{
HorizontalExpand = true,
Children =
{
(_bulletsList = new HBoxContainer
{
VerticalAlignment = VAlignment.Center,
SeparationOverride = 4
}),
(_noBatteryLabel = new Label
{
Text = "No Battery!",
StyleClasses = {StyleNano.StyleClassItemStatus}
})
}
},
new Control() { MinSize = (5,0) },
(_ammoCount = new Label
{
StyleClasses = {StyleNano.StyleClassItemStatus},
HorizontalAlignment = HAlignment.Right,
}),
}
});
}
public void Update()
{
_bulletsList.RemoveAllChildren();
if (_parent.MagazineCount == null)
{
_noBatteryLabel.Visible = true;
_ammoCount.Visible = false;
return;
}
var (count, capacity) = _parent.MagazineCount.Value;
_noBatteryLabel.Visible = false;
_ammoCount.Visible = true;
_ammoCount.Text = $"x{count:00}";
capacity = Math.Min(capacity, 8);
FillBulletRow(_bulletsList, count, capacity);
}
private static void FillBulletRow(Control container, int count, int capacity)
{
var colorGone = Color.FromHex("#000000");
var color = Color.FromHex("#E00000");
// Draw the empty ones
for (var i = count; i < capacity; i++)
{
container.AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = colorGone,
},
MinSize = (10, 15),
});
}
// Draw the full ones, but limit the count to the capacity
count = Math.Min(count, capacity);
for (var i = 0; i < count; i++)
{
container.AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = color,
},
MinSize = (10, 15),
});
}
}
}
}
}