Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs
2020-07-23 01:40:31 +02:00

29 lines
744 B
C#

using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(SharedSlipperyComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<SharedSlipperyComponent>().Update(frameTime);
}
}
}
}