433 lines
15 KiB
C#
433 lines
15 KiB
C#
using System.Collections.Generic;
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using Content.Server.Chat.Managers;
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using Content.Server.Construction.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Popups;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Nuke;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Nuke
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{
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public sealed class NukeSystem : EntitySystem
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{
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[Dependency] private readonly NukeCodeSystem _codes = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly IEntityLookup _lookup = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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private readonly HashSet<EntityUid> _tickingBombs = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NukeComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NukeComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<NukeComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<NukeComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<NukeComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
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// anchoring logic
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SubscribeLocalEvent<NukeComponent, AnchorAttemptEvent>(OnAnchorAttempt);
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SubscribeLocalEvent<NukeComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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SubscribeLocalEvent<NukeComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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// ui events
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SubscribeLocalEvent<NukeComponent, NukeEjectMessage>(OnEjectButtonPressed);
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SubscribeLocalEvent<NukeComponent, NukeAnchorMessage>(OnAnchorButtonPressed);
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SubscribeLocalEvent<NukeComponent, NukeArmedMessage>(OnArmButtonPressed);
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SubscribeLocalEvent<NukeComponent, NukeKeypadMessage>(OnKeypadButtonPressed);
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SubscribeLocalEvent<NukeComponent, NukeKeypadClearMessage>(OnClearButtonPressed);
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SubscribeLocalEvent<NukeComponent, NukeKeypadEnterMessage>(OnEnterButtonPressed);
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}
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private void OnInit(EntityUid uid, NukeComponent component, ComponentInit args)
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{
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component.RemainingTime = component.Timer;
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_itemSlots.AddItemSlot(uid, component.Name, component.DiskSlot);
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UpdateStatus(uid, component);
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UpdateUserInterface(uid, component);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var uid in _tickingBombs)
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{
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if (!EntityManager.TryGetComponent(uid, out NukeComponent nuke))
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continue;
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nuke.RemainingTime -= frameTime;
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// play alert sound if time is running out
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if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
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{
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nuke.AlertAudioStream = SoundSystem.Play(Filter.Broadcast(), nuke.AlertSound.GetSound());
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nuke.PlayedAlertSound = true;
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}
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if (nuke.RemainingTime <= 0)
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{
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nuke.RemainingTime = 0;
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ActivateBomb(uid, nuke);
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}
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else
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{
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UpdateUserInterface(uid, nuke);
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}
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}
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}
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private void OnRemove(EntityUid uid, NukeComponent component, ComponentRemove args)
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{
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_tickingBombs.Remove(uid);
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_itemSlots.RemoveItemSlot(uid, component.DiskSlot);
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}
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private void OnItemSlotChanged(EntityUid uid, NukeComponent component, ContainerModifiedMessage args)
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{
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if (!component.Initialized) return;
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if (args.Container.ID != component.DiskSlot.ID)
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return;
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UpdateStatus(uid, component);
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UpdateUserInterface(uid, component);
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}
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private void OnActivate(EntityUid uid, NukeComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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ShowUI(uid, actor.PlayerSession, component);
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args.Handled = true;
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}
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#region Anchor
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private void OnAnchorAttempt(EntityUid uid, NukeComponent component, AnchorAttemptEvent args)
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{
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CheckAnchorAttempt(uid, component, args);
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}
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private void OnUnanchorAttempt(EntityUid uid, NukeComponent component, UnanchorAttemptEvent args)
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{
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CheckAnchorAttempt(uid, component, args);
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}
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private void CheckAnchorAttempt(EntityUid uid, NukeComponent component, BaseAnchoredAttemptEvent args)
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{
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// cancel any anchor attempt without nuke disk
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if (!component.DiskSlot.HasItem)
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{
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var msg = Loc.GetString("nuke-component-cant-anchor");
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_popups.PopupEntity(msg, uid, Filter.Entities(args.User));
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args.Cancel();
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}
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}
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private void OnAnchorChanged(EntityUid uid, NukeComponent component, ref AnchorStateChangedEvent args)
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{
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UpdateUserInterface(uid, component);
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}
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#endregion
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#region UI Events
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private void OnEjectButtonPressed(EntityUid uid, NukeComponent component, NukeEjectMessage args)
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{
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if (!component.DiskSlot.HasItem)
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return;
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_itemSlots.TryEjectToHands(uid, component.DiskSlot, args.Session.AttachedEntity);
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}
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private async void OnAnchorButtonPressed(EntityUid uid, NukeComponent component, NukeAnchorMessage args)
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{
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if (!component.DiskSlot.HasItem)
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return;
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if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
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return;
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// manually set transform anchor (bypassing anchorable)
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// todo: it will break pullable system
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transform.Coordinates = transform.Coordinates.SnapToGrid();
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transform.Anchored = !transform.Anchored;
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UpdateUserInterface(uid, component);
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}
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private void OnEnterButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadEnterMessage args)
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{
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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UpdateStatus(uid, component);
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UpdateUserInterface(uid, component);
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}
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private void OnKeypadButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadMessage args)
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{
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PlaydSound(uid, component.KeypadPressSound, 0.125f, component);
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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if (component.EnteredCode.Length >= _codes.Code.Length)
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return;
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component.EnteredCode += args.Value.ToString();
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UpdateUserInterface(uid, component);
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}
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private void OnClearButtonPressed(EntityUid uid, NukeComponent component, NukeKeypadClearMessage args)
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{
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PlaydSound(uid, component.KeypadPressSound, 0f, component);
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if (component.Status != NukeStatus.AWAIT_CODE)
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return;
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component.EnteredCode = "";
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UpdateUserInterface(uid, component);
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}
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private void OnArmButtonPressed(EntityUid uid, NukeComponent component, NukeArmedMessage args)
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{
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if (!component.DiskSlot.HasItem)
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return;
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if (component.Status == NukeStatus.AWAIT_ARM)
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{
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ArmBomb(uid, component);
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}
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else
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{
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DisarmBomb(uid, component);
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}
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}
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#endregion
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private void UpdateStatus(EntityUid uid, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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switch (component.Status)
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{
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case NukeStatus.AWAIT_DISK:
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if (component.DiskSlot.HasItem)
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component.Status = NukeStatus.AWAIT_CODE;
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break;
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case NukeStatus.AWAIT_CODE:
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{
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if (!component.DiskSlot.HasItem)
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{
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component.Status = NukeStatus.AWAIT_DISK;
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component.EnteredCode = "";
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break;
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}
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var isValid = _codes.IsCodeValid(component.EnteredCode);
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if (isValid)
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{
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component.Status = NukeStatus.AWAIT_ARM;
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component.RemainingTime = component.Timer;
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PlaydSound(uid, component.AccessGrantedSound, 0, component);
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}
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else
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{
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component.EnteredCode = "";
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PlaydSound(uid, component.AccessDeniedSound, 0, component);
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}
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break;
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}
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case NukeStatus.AWAIT_ARM:
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// do nothing, wait for arm button to be pressed
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break;
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case NukeStatus.ARMED:
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// do nothing, wait for arm button to be unpressed
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break;
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}
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}
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private void ShowUI(EntityUid uid, IPlayerSession session, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var ui = component.Owner.GetUIOrNull(NukeUiKey.Key);
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ui?.Open(session);
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UpdateUserInterface(uid, component);
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}
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private void UpdateUserInterface(EntityUid uid, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var ui = component.Owner.GetUIOrNull(NukeUiKey.Key);
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if (ui == null)
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return;
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var anchored = false;
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if (EntityManager.TryGetComponent(uid, out TransformComponent transform))
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anchored = transform.Anchored;
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var allowArm = component.DiskSlot.HasItem &&
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(component.Status == NukeStatus.AWAIT_ARM ||
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component.Status == NukeStatus.ARMED);
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var state = new NukeUiState()
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{
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Status = component.Status,
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RemainingTime = (int) component.RemainingTime,
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DiskInserted = component.DiskSlot.HasItem,
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IsAnchored = anchored,
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AllowArm = allowArm,
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EnteredCodeLength = component.EnteredCode.Length,
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MaxCodeLength = _codes.Code.Length
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};
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ui.SetState(state);
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}
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private void PlaydSound(EntityUid uid, SoundSpecifier sound, float varyPitch = 0f,
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NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SoundSystem.Play(Filter.Pvs(uid), sound.GetSound(),
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uid, AudioHelpers.WithVariation(varyPitch));
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}
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#region Public API
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/// <summary>
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/// Force a nuclear bomb to start a countdown timer
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/// </summary>
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public void ArmBomb(EntityUid uid, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Status == NukeStatus.ARMED)
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return;
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-armed",
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("time", (int) component.RemainingTime));
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var sender = Loc.GetString("nuke-component-announcement-sender");
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_chat.DispatchStationAnnouncement(announcement, sender, false);
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// todo: move it to announcements system
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SoundSystem.Play(Filter.Broadcast(), component.ArmSound.GetSound());
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component.Status = NukeStatus.ARMED;
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_tickingBombs.Add(uid);
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UpdateUserInterface(uid, component);
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}
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/// <summary>
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/// Stop nuclear bomb timer
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/// </summary>
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public void DisarmBomb(EntityUid uid, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Status != NukeStatus.ARMED)
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return;
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-unarmed");
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var sender = Loc.GetString("nuke-component-announcement-sender");
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_chat.DispatchStationAnnouncement(announcement, sender, false);
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// todo: move it to announcements system
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SoundSystem.Play(Filter.Broadcast(), component.DisarmSound.GetSound());
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// disable sound and reset it
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component.PlayedAlertSound = false;
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component.AlertAudioStream?.Stop();
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component.Status = NukeStatus.AWAIT_ARM;
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_tickingBombs.Remove(uid);
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UpdateUserInterface(uid, component);
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}
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/// <summary>
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/// Toggle bomb arm button
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/// </summary>
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public void ToggleBomb(EntityUid uid, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Status == NukeStatus.ARMED)
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DisarmBomb(uid, component);
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else
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ArmBomb(uid, component);
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}
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/// <summary>
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/// Force bomb to explode immediately
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/// </summary>
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public void ActivateBomb(EntityUid uid, NukeComponent? component = null,
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TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref transform))
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return;
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// gib anyone in a blast radius
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// its lame, but will work for now
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var pos = transform.Coordinates;
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var ents = _lookup.GetEntitiesInRange(pos, component.BlastRadius);
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foreach (var ent in ents)
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{
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var entUid = ent;
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if (!EntityManager.EntityExists(entUid))
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continue;;
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if (EntityManager.TryGetComponent(entUid, out SharedBodyComponent? body))
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body.Gib();
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}
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EntityManager.DeleteEntity(uid);
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}
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/// <summary>
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/// Set remaining time value
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/// </summary>
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public void SetRemainingTime(EntityUid uid, float timer, NukeComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.RemainingTime = timer;
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UpdateUserInterface(uid, component);
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}
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#endregion
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}
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}
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