Files
tbd-station-14/Content.Client/MobState/DamageStateVisualizer.cs
Vera Aguilera Puerto b835bea086 Inline GetComponent
2021-12-03 11:55:25 +01:00

92 lines
2.7 KiB
C#

using System.Collections.Generic;
using Content.Shared.MobState;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.MobState
{
[UsedImplicitly]
public sealed class DamageStateVisualizer : AppearanceVisualizer, ISerializationHooks
{
private DamageState _data = DamageState.Alive;
private Dictionary<DamageState, string> _stateMap = new();
private int? _originalDrawDepth;
[DataField("normal")]
private string? normal;
[DataField("crit")]
private string? crit;
[DataField("dead")]
private string? dead;
void ISerializationHooks.BeforeSerialization()
{
_stateMap.TryGetValue(DamageState.Alive, out normal);
_stateMap.TryGetValue(DamageState.Critical, out crit);
_stateMap.TryGetValue(DamageState.Dead, out dead);
}
void ISerializationHooks.AfterDeserialization()
{
if (normal != null)
{
_stateMap.Add(DamageState.Alive, normal);
}
if (crit != null)
{
_stateMap.Add(DamageState.Critical, crit);
}
if (dead != null)
{
_stateMap.Add(DamageState.Dead, dead);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
if (!component.TryGetData(DamageStateVisuals.State, out DamageState data))
{
return;
}
if (_data == data)
{
return;
}
_data = data;
if (_stateMap.TryGetValue(_data, out var state))
{
sprite.LayerSetState(DamageStateVisualLayers.Base, state);
}
// So they don't draw over mobs anymore
if (_data == DamageState.Dead && sprite.DrawDepth > (int) DrawDepth.Items)
{
_originalDrawDepth = sprite.DrawDepth;
sprite.DrawDepth = (int) DrawDepth.Items;
}
else if (_originalDrawDepth != null)
{
sprite.DrawDepth = _originalDrawDepth.Value;
_originalDrawDepth = null;
}
}
}
public enum DamageStateVisualLayers : byte
{
Base
}
}