Files
tbd-station-14/Content.Client/Kitchen/Visualizers/MicrowaveVisualizer.cs
Vera Aguilera Puerto b835bea086 Inline GetComponent
2021-12-03 11:55:25 +01:00

69 lines
2.6 KiB
C#

using Content.Client.Kitchen.Components;
using Content.Client.Kitchen.EntitySystems;
using Content.Shared.Kitchen.Components;
using Content.Shared.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Client.Kitchen.Visualizers
{
[UsedImplicitly]
public sealed class MicrowaveVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var microwaveComponent = component.Owner.GetComponentOrNull<MicrowaveComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.Idle;
}
// The only reason we get the entity system so late is so that tests don't fail... Amazing, huh?
switch (state)
{
case MicrowaveVisualState.Broken:
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mwb");
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
break;
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StopSoundLoop(microwaveComponent);
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
if(microwaveComponent != null)
EntitySystem.Get<MicrowaveSystem>().StartSoundLoop(microwaveComponent);
break;
default:
Logger.Debug($"Something terrible happened in {this}");
break;
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
}
private enum MicrowaveVisualizerLayers : byte
{
Base,
BaseUnlit
}
}
}