Files
tbd-station-14/Content.Server/MachineLinking/System/SignallerSystem.cs
deltanedas 47e4ed0374 signaller can be used as a payload (#14827)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 13:17:59 +10:00

50 lines
1.6 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.MachineLinking.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Timing;
namespace Content.Server.MachineLinking.System;
public sealed class SignallerSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signal = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<SignallerComponent, TriggerEvent>(OnTrigger);
}
private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
{
_signal.EnsureTransmitterPorts(uid, component.Port);
}
private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
_signal.InvokePort(uid, component.Port);
args.Handled = true;
}
private void OnTrigger(EntityUid uid, SignallerComponent component, TriggerEvent args)
{
// if on cooldown, do nothing
var hasUseDelay = TryComp<UseDelayComponent>(uid, out var useDelay);
if (hasUseDelay && _useDelay.ActiveDelay(uid, useDelay))
return;
// set cooldown to prevent clocks
if (hasUseDelay)
_useDelay.BeginDelay(uid, useDelay);
_signal.InvokePort(uid, component.Port);
args.Handled = true;
}
}