34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using System.Threading;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Traitor;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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public class RuleTraitor : GameRule
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
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bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<TraitorRole>() ?? false;
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EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
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}
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}
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}
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