* shitcode init * biocoding, SpawnTableOnUse, Moving shit to shared * server :( * fixes * ok works * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs * Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs * Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs * Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * big stuff * preperation * temperory spawning thing for testing * Update CargoDeliveryDataComponent.cs * kinda proper spawning idk god save me * cleanup (kinda) * preparation 2.0 * stuff i think * entity table work * renames * spawn ratio based on players * comment * letter tables * more spam * package tables * comment * biocodedn't * builds correctly * cleaning * Update deliveries_tables.yml * labels * package sprites * mail teleporter * revert testing value * fix test * fix other test * i love tests * mail teleporter enabled by default * random cooldowns * fixtures * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl * clean * fuck paper scrap * oops * fuck SpawnTableOnUse * mail teleporter board in QM locker + addressed review * oops * clean * sound on delivery spawn * address review * partial review address * partial review addressing * addressing partial review * pratarial revivew address * misprediction hell * stuff * more stuff * unrelated * TODO * link * partial review * DirtyField --------- Co-authored-by: Milon <milonpl.git@proton.me>
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using Content.Shared.Examine;
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using Content.Shared.Labels.Components;
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using Content.Shared.NameModifier.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Shared.Labels.EntitySystems;
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public abstract partial class SharedLabelSystem : EntitySystem
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{
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[Dependency] protected readonly NameModifierSystem NameMod = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LabelComponent, MapInitEvent>(OnLabelCompMapInit);
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SubscribeLocalEvent<LabelComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<LabelComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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private void OnLabelCompMapInit(EntityUid uid, LabelComponent component, MapInitEvent args)
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{
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if (!string.IsNullOrEmpty(component.CurrentLabel))
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{
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component.CurrentLabel = Loc.GetString(component.CurrentLabel);
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Dirty(uid, component);
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}
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NameMod.RefreshNameModifiers(uid);
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}
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public virtual void Label(EntityUid uid, string? text, MetaDataComponent? metadata = null, LabelComponent? label = null){}
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private void OnExamine(EntityUid uid, LabelComponent? label, ExaminedEvent args)
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{
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if (!Resolve(uid, ref label))
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return;
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if (!label.Examinable)
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return;
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if (label.CurrentLabel == null)
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return;
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var message = new FormattedMessage();
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message.AddText(Loc.GetString("hand-labeler-has-label", ("label", label.CurrentLabel)));
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args.PushMessage(message);
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}
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private void OnRefreshNameModifiers(Entity<LabelComponent> entity, ref RefreshNameModifiersEvent args)
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{
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if (!string.IsNullOrEmpty(entity.Comp.CurrentLabel))
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args.AddModifier("comp-label-format", extraArgs: ("label", entity.Comp.CurrentLabel));
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}
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}
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