Files
tbd-station-14/Content.Server/Destructible/DestructibleComponent.cs
chromiumboy dfd3e36a0a Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00

26 lines
823 B
C#

using Content.Server.Destructible.Thresholds;
namespace Content.Server.Destructible
{
/// <summary>
/// When attached to an <see cref="Robust.Shared.GameObjects.EntityUid"/>, allows it to take damage
/// and triggers thresholds when reached.
/// </summary>
[RegisterComponent]
public sealed partial class DestructibleComponent : Component
{
/// <summary>
/// A list of damage thresholds for the entity;
/// includes their triggers and resultant behaviors
/// </summary>
[DataField]
public List<DamageThreshold> Thresholds = new();
/// <summary>
/// Specifies whether the entity has passed a damage threshold that causes it to break
/// </summary>
[DataField]
public bool IsBroken = false;
}
}