Files
tbd-station-14/Content.Shared/Body/Behavior/SharedMechanismBehavior.cs
2021-07-16 17:37:09 -07:00

119 lines
5.1 KiB
C#

using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Behavior
{
/// <summary>
/// Gives functionality to a mechanism when added to it.
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract class SharedMechanismBehavior
{
public abstract SharedBodyComponent? Body { get; }
public abstract SharedBodyPartComponent? Part { get; }
public abstract SharedMechanismComponent Parent { get; }
/// <summary>
/// The entity that owns <see cref="Parent"/>.
/// For the entity owning the body that this mechanism may be in,
/// see <see cref="Body"/>'s <see cref="SharedBodyComponent.Owner"/>.
/// </summary>
public abstract IEntity Owner { get; }
/// <summary>
/// Called when this behavior is added to a mechanism, during <see cref="IComponent.Initialize"/>.
/// If it is added after component initialization,
/// it is called immediately.
/// </summary>
/// <param name="parent">
/// The mechanism that owns this behavior.
/// </param>
public abstract void Initialize(SharedMechanismComponent parent);
/// <summary>
/// Called when this behavior is added to a mechanism, during <see cref="Component.Startup"/>.
/// If it is added after component startup, it is called immediately.
/// </summary>
public abstract void Startup();
/// <summary>
/// Runs an update cycle on this behavior.
/// </summary>
/// <param name="frameTime">
/// The amount of seconds that passed since the last update.
/// </param>
public abstract void Update(float frameTime);
/// <summary>
/// Called when the containing part is attached to a body.
/// For instance, attaching a head with a brain inside to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="body">
/// The body that the containing mechanism was added to.
/// </param>
public abstract void AddedToBody(SharedBodyComponent body);
/// <summary>
/// Called when the parent mechanism is added into a part that is not attached to a body.
/// For instance, adding a brain to a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="part">
/// The part that the containing mechanism was added to.
/// </param>
public abstract void AddedToPart(SharedBodyPartComponent part);
/// <summary>
/// Called when the parent mechanism is added to a part that is attached to a body.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="body">
/// The body that the containing mechanism was added to.
/// </param>
/// <param name="part">
/// The part that the containing mechanism was added to.
/// </param>
public abstract void AddedToPartInBody(SharedBodyComponent body, SharedBodyPartComponent part);
/// <summary>
/// Called when the parent part is removed from a body.
/// For instance, removing a head with a brain inside from a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="old">
/// The body that the containing mechanism was removed from.
/// </param>
public abstract void RemovedFromBody(SharedBodyComponent old);
/// <summary>
/// Called when the parent mechanism is removed from a part that is not attached to a body.
/// For instance, removing a brain from a dismembered head.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="old">
/// The part that the containing mechanism was removed from.
/// </param>
public abstract void RemovedFromPart(SharedBodyPartComponent old);
/// <summary>
/// Called when the parent mechanism is removed from a part that is attached to a body.
/// For instance, removing a brain from a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
/// <param name="oldBody">
/// The body that the containing mechanism was removed from.
/// </param>
/// <param name="oldPart">
/// The part that the containing mechanism was removed from.
/// </param>
public abstract void RemovedFromPartInBody(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart);
}
}