Files
tbd-station-14/Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
2021-07-16 17:37:09 -07:00

103 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.EntitySystems
{
public abstract class SharedGasTileOverlaySystem : EntitySystem
{
public const byte ChunkSize = 8;
protected float AccumulatedFrameTime;
public static Vector2i GetGasChunkIndices(Vector2i indices)
{
return new((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
}
[Serializable, NetSerializable]
public readonly struct GasData : IEquatable<GasData>
{
public readonly byte Index;
public readonly byte Opacity;
public GasData(byte gasId, byte opacity)
{
Index = gasId;
Opacity = opacity;
}
public override int GetHashCode()
{
return HashCode.Combine(Index, Opacity);
}
public bool Equals(GasData other)
{
return other.Index == Index && other.Opacity == Opacity;
}
}
[Serializable, NetSerializable]
public readonly struct GasOverlayData : IEquatable<GasOverlayData>
{
public readonly byte FireState;
public readonly float FireTemperature;
public readonly GasData[] Gas;
public readonly int HashCode;
public GasOverlayData(byte fireState, float fireTemperature, GasData[] gas)
{
FireState = fireState;
FireTemperature = fireTemperature;
Gas = gas;
Array.Sort(Gas, (a, b) => a.Index.CompareTo(b.Index));
var hash = new HashCode();
hash.Add(FireState);
hash.Add(FireTemperature);
foreach (var gasData in Gas)
{
hash.Add(gasData);
}
HashCode = hash.ToHashCode();
}
public override int GetHashCode()
{
return HashCode;
}
public bool Equals(GasOverlayData other)
{
// If you revert this then you need to make sure the hash comparison between
// our Gas[] and the other.Gas[] works.
return HashCode == other.HashCode;
}
}
/// <summary>
/// Invalid tiles for the gas overlay.
/// No point re-sending every tile if only a subset might have been updated.
/// </summary>
[Serializable, NetSerializable]
public sealed class GasOverlayMessage : EntityEventArgs
{
public GridId GridId { get; }
public List<(Vector2i, GasOverlayData)> OverlayData { get; }
public GasOverlayMessage(GridId gridIndices, List<(Vector2i,GasOverlayData)> overlayData)
{
GridId = gridIndices;
OverlayData = overlayData;
}
}
}
}