44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Administration.Menu
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{
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public class AdminMenuPlayerListMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public List<PlayerInfo> PlayersInfo = new();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var count = buffer.ReadInt32();
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PlayersInfo.Clear();
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for (var i = 0; i < count; i++)
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{
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var username = buffer.ReadString();
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var characterName = buffer.ReadString();
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var antag = buffer.ReadBoolean();
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PlayersInfo.Add(new PlayerInfo(username, characterName, antag));
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(PlayersInfo.Count);
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foreach (var player in PlayersInfo)
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{
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buffer.Write(player.Username);
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buffer.Write(player.CharacterName);
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buffer.Write(player.Antag);
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}
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}
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public record PlayerInfo(string Username, string CharacterName, bool Antag);
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}
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}
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