52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Content.Shared.Solar;
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using Content.Server.Solar.EntitySystems;
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using Content.Server.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Solar.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(BaseComputerUserInterfaceComponent))]
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public class SolarControlConsoleComponent : BaseComputerUserInterfaceComponent
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{
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public override string Name => "SolarControlConsole";
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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private PowerSolarSystem _powerSolarSystem = default!;
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public SolarControlConsoleComponent() : base(SolarControlConsoleUiKey.Key) { }
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protected override void Initialize()
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{
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base.Initialize();
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_powerSolarSystem = _entitySystemManager.GetEntitySystem<PowerSolarSystem>();
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}
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public void UpdateUIState()
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{
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UserInterface?.SetState(new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun));
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}
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protected override void OnReceiveUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
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{
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switch (obj.Message)
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{
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case SolarControlConsoleAdjustMessage msg:
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if (double.IsFinite(msg.Rotation))
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{
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_powerSolarSystem.TargetPanelRotation = msg.Rotation.Reduced();
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}
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if (double.IsFinite(msg.AngularVelocity))
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{
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_powerSolarSystem.TargetPanelVelocity = msg.AngularVelocity.Reduced();
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}
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break;
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}
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}
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}
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}
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