Files
tbd-station-14/Content.Server/Power/EntitySystems/BatterySystem.cs
2021-07-16 17:37:09 -07:00

42 lines
1.4 KiB
C#

using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BatteryComponent, NetworkBatteryPreSync>(PreSync);
SubscribeLocalEvent<BatteryComponent, NetworkBatteryPostSync>(PostSync);
}
private void PreSync(EntityUid uid, BatteryComponent component, NetworkBatteryPreSync args)
{
var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
networkBattery.NetworkBattery.Capacity = component.MaxCharge;
networkBattery.NetworkBattery.CurrentStorage = component.CurrentCharge;
}
private void PostSync(EntityUid uid, BatteryComponent component, NetworkBatteryPostSync args)
{
var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
component.CurrentCharge = networkBattery.NetworkBattery.CurrentStorage;
}
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>())
{
comp.OnUpdate(frameTime);
}
}
}
}