42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public class BatterySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BatteryComponent, NetworkBatteryPreSync>(PreSync);
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SubscribeLocalEvent<BatteryComponent, NetworkBatteryPostSync>(PostSync);
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}
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private void PreSync(EntityUid uid, BatteryComponent component, NetworkBatteryPreSync args)
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{
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var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
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networkBattery.NetworkBattery.Capacity = component.MaxCharge;
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networkBattery.NetworkBattery.CurrentStorage = component.CurrentCharge;
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}
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private void PostSync(EntityUid uid, BatteryComponent component, NetworkBatteryPostSync args)
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{
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var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
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component.CurrentCharge = networkBattery.NetworkBattery.CurrentStorage;
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}
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>())
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{
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comp.OnUpdate(frameTime);
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}
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}
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}
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}
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