Files
tbd-station-14/Content.Server/Power/EntitySystems/BaseChargerSystem.cs
2021-07-16 17:37:09 -07:00

19 lines
468 B
C#

using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class BaseChargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BaseCharger>(true))
{
comp.OnUpdate(frameTime);
}
}
}
}