121 lines
3.8 KiB
C#
121 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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public class ApcPowerProviderComponent : BaseApcNetComponent
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{
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public override string Name => "PowerProvider";
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public IEntity ProviderOwner => Owner;
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/// <summary>
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/// The max distance this can transmit power to <see cref="ApcPowerReceiverComponent"/>s from.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
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[DataField("powerTransferRange")]
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private int _powerTransferRange = 3;
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[ViewVariables] public List<ApcPowerReceiverComponent> LinkedReceivers { get; } = new();
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/// <summary>
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/// If <see cref="ApcPowerReceiverComponent"/>s should consider connecting to this.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Connectable { get; private set; } = true;
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public void AddReceiver(ApcPowerReceiverComponent receiver)
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{
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LinkedReceivers.Add(receiver);
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receiver.NetworkLoad.LinkedNetwork = default;
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Net?.QueueNetworkReconnect();
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}
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public void RemoveReceiver(ApcPowerReceiverComponent receiver)
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{
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LinkedReceivers.Remove(receiver);
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receiver.NetworkLoad.LinkedNetwork = default;
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Net?.QueueNetworkReconnect();
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}
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protected override void Startup()
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{
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base.Startup();
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foreach (var receiver in FindAvailableReceivers())
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{
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receiver.Provider = this;
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}
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}
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protected override void OnRemove()
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{
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Connectable = false;
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var receivers = LinkedReceivers.ToArray();
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foreach (var receiver in receivers)
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{
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receiver.Provider = null;
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}
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foreach (var receiver in receivers)
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{
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receiver.TryFindAndSetProvider();
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}
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base.OnRemove();
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}
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private IEnumerable<ApcPowerReceiverComponent> FindAvailableReceivers()
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{
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var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
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.GetEntitiesInRange(Owner, PowerTransferRange);
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foreach (var entity in nearbyEntities)
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{
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if (entity.TryGetComponent<ApcPowerReceiverComponent>(out var receiver) &&
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receiver.Connectable &&
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receiver.NeedsProvider &&
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receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) &&
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distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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{
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yield return receiver;
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}
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}
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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apcNet.AddPowerProvider(this);
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}
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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apcNet.RemovePowerProvider(this);
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}
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private void SetPowerTransferRange(int newPowerTransferRange)
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{
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var receivers = LinkedReceivers.ToArray();
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foreach (var receiver in receivers)
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{
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receiver.Provider = null;
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}
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_powerTransferRange = newPowerTransferRange;
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foreach (var receiver in receivers)
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{
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receiver.TryFindAndSetProvider();
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}
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}
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}
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}
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