Files
tbd-station-14/Content.Server/Ghost/Components/GhostOnMoveComponent.cs
2021-07-16 17:37:09 -07:00

29 lines
1020 B
C#

using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
[ComponentReference(typeof(IGhostOnMove))]
public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
{
public override string Name => "GhostOnMove";
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
{
// Let's not ghost if our mind is visiting...
if (Owner.HasComponent<VisitingMindComponent>()) return;
if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind.Mind!, CanReturn);
}
}
}