Files
tbd-station-14/Content.Server/Construction/Completions/BuildComputer.cs
2021-07-16 17:37:09 -07:00

76 lines
2.8 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public class BuildComputer : IGraphAction
{
[DataField("container")] public string Container { get; private set; } = string.Empty;
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager))
{
Logger.Warning($"Computer entity {entity} did not have a container manager! Aborting build computer action.");
return;
}
if (!containerManager.TryGetContainer(Container, out var container))
{
Logger.Warning($"Computer entity {entity} did not have the specified '{Container}' container! Aborting build computer action.");
return;
}
if (container.ContainedEntities.Count != 1)
{
Logger.Warning($"Computer entity {entity} did not have exactly one item in the specified '{Container}' container! Aborting build computer action.");
}
var board = container.ContainedEntities[0];
if (!board.TryGetComponent(out ComputerBoardComponent? boardComponent))
{
Logger.Warning($"Computer entity {entity} had an invalid entity in container \"{Container}\"! Aborting build computer action.");
return;
}
var entityManager = entity.EntityManager;
container.Remove(board);
var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
computer.Transform.LocalRotation = entity.Transform.LocalRotation;
var computerContainer = ContainerHelpers.EnsureContainer<Container>(computer, Container, out var existed);
if (existed)
{
// In case there are any entities inside this, delete them.
foreach (var ent in computerContainer.ContainedEntities.ToArray())
{
computerContainer.ForceRemove(ent);
ent.Delete();
}
}
computerContainer.Insert(board);
if (computer.TryGetComponent(out ConstructionComponent? construction))
{
// We only add this container. If some construction needs to take other containers into account, fix this.
construction.AddContainer(Container);
}
entity.Delete();
}
}
}