Files
tbd-station-14/Content.Server/Chat/Commands/SayCommand.cs
2021-07-16 17:37:09 -07:00

71 lines
2.1 KiB
C#

using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal class SayCommand : IConsoleCommand
{
public string Command => "say";
public string Description => "Send chat messages to the local channel or a specified radio channel.";
public string Help => "say <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("This command cannot be run from the server.");
return;
}
if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
return;
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
var chat = IoCManager.Resolve<IChatManager>();
var playerEntity = player.AttachedEntity;
if (playerEntity == null)
{
shell.WriteLine("You don't have an entity!");
return;
}
if (playerEntity.HasComponent<GhostComponent>())
chat.SendDeadChat(player, message);
else
{
var mindComponent = player.ContentData()?.Mind;
if (mindComponent == null)
{
shell.WriteError("You don't have a mind!");
return;
}
if (mindComponent.OwnedEntity == null)
{
shell.WriteError("You don't have an entity!");
return;
}
chat.EntitySay(mindComponent.OwnedEntity, message);
}
}
}
}