Files
tbd-station-14/Content.Server/AME/Components/AMEControllerComponent.cs
2021-07-16 17:37:09 -07:00

361 lines
12 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.NodeContainer;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.AME;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.ViewVariables;
namespace Content.Server.AME.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class AMEControllerComponent : SharedAMEControllerComponent, IActivate, IInteractUsing
{
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(AMEControllerUiKey.Key);
[ViewVariables] private bool _injecting;
[ViewVariables] public int InjectionAmount;
private AppearanceComponent? _appearance;
private PowerSupplierComponent? _powerSupplier;
private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private int _stability = 100;
private ContainerSlot _jarSlot = default!;
[ViewVariables] private bool HasJar => _jarSlot.ContainedEntity != null;
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
Owner.TryGetComponent(out _appearance);
Owner.TryGetComponent(out _powerSupplier);
_injecting = false;
InjectionAmount = 2;
_jarSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-fuelJarContainer");
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
OnPowerChanged(powerChanged);
break;
}
}
internal void OnUpdate(float frameTime)
{
if(!_injecting)
{
return;
}
var group = GetAMENodeGroup();
if (group == null)
{
return;
}
var jar = _jarSlot.ContainedEntity;
if(jar is null)
return;
jar.TryGetComponent<AMEFuelContainerComponent>(out var fuelJar);
if(fuelJar != null && _powerSupplier != null)
{
var availableInject = fuelJar.FuelAmount >= InjectionAmount ? InjectionAmount : fuelJar.FuelAmount;
_powerSupplier.MaxSupply = group.InjectFuel(availableInject, out var overloading);
fuelJar.FuelAmount -= availableInject;
InjectSound(overloading);
UpdateUserInterface();
}
_stability = group.GetTotalStability();
UpdateDisplay(_stability);
if(_stability <= 0) { group.ExplodeCores(); }
}
/// <summary>
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
void IActivate.Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
if (!args.User.TryGetComponent(out IHandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-no-hands-text"));
return;
}
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{
UserInterface?.Open(actor.PlayerSession);
}
}
private void OnPowerChanged(PowerChangedMessage e)
{
UpdateUserInterface();
}
private AMEControllerBoundUserInterfaceState GetUserInterfaceState()
{
var jar = _jarSlot.ContainedEntity;
if (jar == null)
{
return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), false, HasJar, 0, InjectionAmount, GetCoreCount());
}
var jarcomponent = jar.GetComponent<AMEFuelContainerComponent>();
return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), _injecting, HasJar, jarcomponent.FuelAmount, InjectionAmount, GetCoreCount());
}
/// <summary>
/// Checks whether the player entity is able to use the controller.
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the controller, and false if it cannot.</returns>
private bool PlayerCanUseController(IEntity playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
return false;
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
//Check if player can interact in their current state
if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity))
return false;
//Check if device is powered
if (needsPower && !Powered)
return false;
return true;
}
private void UpdateUserInterface()
{
var state = GetUserInterfaceState();
UserInterface?.SetState(state);
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
/// </summary>
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
var msg = (UiButtonPressedMessage) obj.Message;
var needsPower = msg.Button switch
{
UiButton.Eject => false,
_ => true,
};
if (!PlayerCanUseController(obj.Session.AttachedEntity, needsPower))
return;
switch (msg.Button)
{
case UiButton.Eject:
TryEject(obj.Session.AttachedEntity);
break;
case UiButton.ToggleInjection:
ToggleInjection();
break;
case UiButton.IncreaseFuel:
InjectionAmount += 2;
break;
case UiButton.DecreaseFuel:
InjectionAmount = InjectionAmount > 0 ? InjectionAmount -= 2 : 0;
break;
}
GetAMENodeGroup()?.UpdateCoreVisuals(InjectionAmount, _injecting);
UpdateUserInterface();
ClickSound();
}
private void TryEject(IEntity user)
{
if (!HasJar || _injecting)
return;
var jar = _jarSlot.ContainedEntity;
if(jar is null)
return;
_jarSlot.Remove(jar);
UpdateUserInterface();
if (!user.TryGetComponent<HandsComponent>(out var hands) || !jar.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
private void ToggleInjection()
{
if (!_injecting)
{
_appearance?.SetData(AMEControllerVisuals.DisplayState, "on");
}
else
{
_appearance?.SetData(AMEControllerVisuals.DisplayState, "off");
if (_powerSupplier != null)
{
_powerSupplier.MaxSupply = 0;
}
}
_injecting = !_injecting;
UpdateUserInterface();
}
private void UpdateDisplay(int stability)
{
if(_appearance == null) { return; }
_appearance.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state);
var newState = "on";
if (stability < 50) { newState = "critical"; }
if (stability < 10) { newState = "fuck"; }
if (state != newState)
{
_appearance?.SetData(AMEControllerVisuals.DisplayState, newState);
}
}
private AMENodeGroup? GetAMENodeGroup()
{
Owner.TryGetComponent(out NodeContainerComponent? nodeContainer);
var engineNodeGroup = nodeContainer?.Nodes.Values
.Select(node => node.NodeGroup)
.OfType<AMENodeGroup>()
.FirstOrDefault();
return engineNodeGroup;
}
private bool IsMasterController()
{
if(GetAMENodeGroup()?.MasterController == this)
{
return true;
}
return false;
}
private int GetCoreCount()
{
var coreCount = 0;
var group = GetAMENodeGroup();
if (group != null)
{
coreCount = group.CoreCount;
}
return coreCount;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
private void InjectSound(bool overloading)
{
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out IHandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-no-hands-text"));
return true;
}
if (hands.GetActiveHand == null)
{
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-nothing-in-hands-text"));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.TryGetComponent<AMEFuelContainerComponent>(out var fuelContainer))
{
if (HasJar)
{
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-already-has-jar"));
}
else
{
_jarSlot.Insert(activeHandEntity);
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-success"));
UpdateUserInterface();
}
}
else
{
Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-fail"));
}
return true;
}
}
}