Files
tbd-station-14/Content.Shared/Physics/CollisionGroup.cs
PrPleGoo 903961771b Actual lockers (#195)
Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00

18 lines
403 B
C#

using System;
namespace Content.Shared.Physics
{
/// <summary>
/// Defined collision groups for the physics system.
/// </summary>
[Flags]
public enum CollisionGroup
{
None = 0,
Grid = 1, // Walls
Mob = 2, // Mobs, like the player or NPCs
Fixture = 4, // wall fixtures, like APC or posters
Items = 8 // Items on the ground
}
}