Adds storing entities into lockers the way we all know and love. Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master) #191
18 lines
403 B
C#
18 lines
403 B
C#
using System;
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namespace Content.Shared.Physics
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{
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/// <summary>
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/// Defined collision groups for the physics system.
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/// </summary>
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[Flags]
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public enum CollisionGroup
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{
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None = 0,
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Grid = 1, // Walls
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Mob = 2, // Mobs, like the player or NPCs
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Fixture = 4, // wall fixtures, like APC or posters
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Items = 8 // Items on the ground
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}
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}
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