Files
tbd-station-14/Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

75 lines
1.8 KiB
C#

using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedPlaceableSurfaceComponent))]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
private bool _isPlaceable;
private bool _placeCentered;
private Vector2 _positionOffset;
public override bool IsPlaceable
{
get => _isPlaceable;
set
{
if (_isPlaceable == value)
{
return;
}
_isPlaceable = value;
}
}
public override bool PlaceCentered
{
get => _placeCentered;
set
{
if (_placeCentered == value)
{
return;
}
_placeCentered = value;
}
}
public override Vector2 PositionOffset
{
get => _positionOffset;
set
{
if (_positionOffset.EqualsApprox(value))
{
return;
}
_positionOffset = value;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlaceableSurfaceComponentState state)
{
return;
}
_isPlaceable = state.IsPlaceable;
_placeCentered = state.PlaceCentered;
_positionOffset = state.PositionOffset;
}
}
}