Files
tbd-station-14/Resources/Prototypes/explosion.yml
Nemanja 3c3ee60dd2 Revenant 2: Electric Boogaloo (#11510)
* revenant 2: electric boogaloo

* revevent

* oversights

* Update RevenantSystem.Abilities.cs

* names

* no shoote stouhg walls
2022-09-28 21:30:48 -05:00

57 lines
1.2 KiB
YAML

# Does not currently support prototype hot-reloading. See comments in c# file.
- type: explosion
id: Default
damagePerIntensity:
types:
Heat: 5
Blunt: 5
Piercing: 5
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 10, 30]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: DemolitionCharge
damagePerIntensity:
types:
Heat: 3
Blunt: 3
Piercing: 3
Structural: 50
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 10, 30 ]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: Radioactive
damagePerIntensity:
types:
Radiation: 5
Heat: 4
Blunt: 3
Piercing: 3
lightColor: Green
fireColor: Green
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Cryo
damagePerIntensity:
types:
Cold: 5
Blunt: 2
tileBreakChance: [0]
tileBreakIntensity: [0]
lightColor: Blue
fireColor: Blue
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3