131 lines
4.9 KiB
C#
131 lines
4.9 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Interaction;
|
|
using Content.Server.NPC.Pathfinding;
|
|
using Content.Server.NPC.Systems;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.MobState;
|
|
using Content.Shared.MobState.Components;
|
|
using Robust.Shared.Map;
|
|
|
|
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
|
|
|
|
public abstract class NPCCombatOperator : HTNOperator
|
|
{
|
|
[Dependency] protected readonly IEntityManager EntManager = default!;
|
|
private FactionSystem _factions = default!;
|
|
protected InteractionSystem Interaction = default!;
|
|
private PathfindingSystem _pathfinding = default!;
|
|
|
|
[DataField("key")] public string Key = "CombatTarget";
|
|
|
|
/// <summary>
|
|
/// The EntityCoordinates of the specified target.
|
|
/// </summary>
|
|
[DataField("keyCoordinates")]
|
|
public string KeyCoordinates = "CombatTargetCoordinates";
|
|
|
|
/// <summary>
|
|
/// Regardless of pathfinding or LOS these are the max we'll check
|
|
/// </summary>
|
|
private const int MaxConsideredTargets = 10;
|
|
private const int MaxTargetCount = 5;
|
|
|
|
public override void Initialize(IEntitySystemManager sysManager)
|
|
{
|
|
base.Initialize(sysManager);
|
|
sysManager.GetEntitySystem<ExamineSystemShared>();
|
|
_factions = sysManager.GetEntitySystem<FactionSystem>();
|
|
Interaction = sysManager.GetEntitySystem<InteractionSystem>();
|
|
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
|
|
}
|
|
|
|
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
|
CancellationToken cancelToken)
|
|
{
|
|
var targets = await GetTargets(blackboard);
|
|
|
|
if (targets.Count == 0)
|
|
{
|
|
return (false, null);
|
|
}
|
|
|
|
// TODO: Need some level of rng in ratings (outside of continuing to attack the same target)
|
|
var selectedTarget = targets[0].Entity;
|
|
|
|
var effects = new Dictionary<string, object>()
|
|
{
|
|
{Key, selectedTarget},
|
|
{KeyCoordinates, new EntityCoordinates(selectedTarget, Vector2.Zero)}
|
|
};
|
|
|
|
return (true, effects);
|
|
}
|
|
|
|
private async Task<List<(EntityUid Entity, float Rating, float Distance)>> GetTargets(NPCBlackboard blackboard)
|
|
{
|
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
|
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntManager);
|
|
var targets = new List<(EntityUid Entity, float Rating, float Distance)>();
|
|
|
|
blackboard.TryGetValue<EntityUid>(Key, out var existingTarget, EntManager);
|
|
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
|
|
var mobQuery = EntManager.GetEntityQuery<MobStateComponent>();
|
|
var canMove = blackboard.GetValueOrDefault<bool>(NPCBlackboard.CanMove, EntManager);
|
|
var cancelToken = new CancellationTokenSource();
|
|
var count = 0;
|
|
|
|
if (xformQuery.TryGetComponent(existingTarget, out var targetXform))
|
|
{
|
|
var distance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
|
SharedInteractionSystem.InteractionRange, cancelToken.Token, _pathfinding.GetFlags(blackboard));
|
|
|
|
if (distance != null)
|
|
{
|
|
targets.Add((existingTarget, GetRating(blackboard, existingTarget, existingTarget, distance.Value, canMove, xformQuery), distance.Value));
|
|
}
|
|
}
|
|
|
|
// TODO: Need a perception system instead
|
|
// TODO: This will be expensive so will be good to optimise and cut corners.
|
|
foreach (var target in _factions
|
|
.GetNearbyHostiles(owner, radius))
|
|
{
|
|
if (mobQuery.TryGetComponent(target, out var mobState) &&
|
|
mobState.CurrentState > DamageState.Alive ||
|
|
!xformQuery.TryGetComponent(target, out targetXform))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
count++;
|
|
|
|
if (count >= MaxConsideredTargets)
|
|
break;
|
|
|
|
if (!ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var distance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
|
SharedInteractionSystem.InteractionRange, cancelToken.Token, _pathfinding.GetFlags(blackboard));
|
|
|
|
if (distance == null)
|
|
continue;
|
|
|
|
targets.Add((target, GetRating(blackboard, target, existingTarget, distance.Value, canMove, xformQuery), distance.Value));
|
|
|
|
if (targets.Count >= MaxTargetCount)
|
|
break;
|
|
}
|
|
|
|
targets.Sort((x, y) => y.Rating.CompareTo(x.Rating));
|
|
return targets;
|
|
}
|
|
|
|
protected abstract float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove,
|
|
EntityQuery<TransformComponent> xformQuery);
|
|
}
|