Files
tbd-station-14/Content.Client/Pinpointer/UI/NavMapControl.cs
2023-12-10 16:38:50 +11:00

609 lines
21 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Pinpointer;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using System.Numerics;
using JetBrains.Annotations;
namespace Content.Client.Pinpointer.UI;
/// <summary>
/// Displays the nav map data of the specified grid.
/// </summary>
[UsedImplicitly, Virtual]
public partial class NavMapControl : MapGridControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
private readonly SharedTransformSystem _transformSystem = default!;
public EntityUid? MapUid;
// Actions
public event Action<NetEntity?>? TrackedEntitySelectedAction;
// Tracked data
public Dictionary<EntityCoordinates, (bool Visible, Color Color)> TrackedCoordinates = new();
public Dictionary<NetEntity, NavMapBlip> TrackedEntities = new();
public Dictionary<Vector2i, List<NavMapLine>> TileGrid = default!;
// Default colors
public Color WallColor = new(102, 217, 102);
public Color TileColor = new(30, 67, 30);
// Constants
protected float UpdateTime = 1.0f;
protected float MaxSelectableDistance = 10f;
protected float RecenterMinimum = 0.05f;
// Local variables
private Vector2 _offset;
private bool _draggin;
private bool _recentering = false;
private readonly Font _font;
private float _updateTimer = 0.25f;
private Dictionary<Color, Color> _sRGBLookUp = new Dictionary<Color, Color>();
private Color _beaconColor;
// Components
private NavMapComponent? _navMap;
private MapGridComponent? _grid;
private TransformComponent? _xform;
private PhysicsComponent? _physics;
private FixturesComponent? _fixtures;
// TODO: https://github.com/space-wizards/RobustToolbox/issues/3818
private readonly Label _zoom = new()
{
VerticalAlignment = VAlignment.Top,
Margin = new Thickness(8f, 8f),
};
private readonly Button _recenter = new()
{
Text = Loc.GetString("navmap-recenter"),
VerticalAlignment = VAlignment.Top,
HorizontalAlignment = HAlignment.Right,
Margin = new Thickness(8f, 4f),
Disabled = true,
};
private readonly CheckBox _beacons = new()
{
Text = Loc.GetString("navmap-toggle-beacons"),
Margin = new Thickness(4f, 0f),
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Pressed = false,
};
public NavMapControl() : base(8f, 128f, 48f)
{
IoCManager.InjectDependencies(this);
var cache = IoCManager.Resolve<IResourceCache>();
_transformSystem = _entManager.System<SharedTransformSystem>();
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 12);
_beaconColor = Color.FromSrgb(TileColor.WithAlpha(0.8f));
RectClipContent = true;
HorizontalExpand = true;
VerticalExpand = true;
var topPanel = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorContext.WithAlpha(1f),
BorderColor = StyleNano.PanelDark
},
VerticalExpand = false,
Children =
{
_zoom,
_beacons,
_recenter,
}
};
var topContainer = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Children =
{
topPanel,
new Control()
{
Name = "DrawingControl",
VerticalExpand = true,
Margin = new Thickness(5f, 5f)
}
}
};
AddChild(topContainer);
topPanel.Measure(Vector2Helpers.Infinity);
_recenter.OnPressed += args =>
{
_recentering = true;
};
ForceNavMapUpdate();
}
public void ForceRecenter()
{
_recentering = true;
}
public void ForceNavMapUpdate()
{
_entManager.TryGetComponent(MapUid, out _navMap);
_entManager.TryGetComponent(MapUid, out _grid);
UpdateNavMap();
}
public void CenterToCoordinates(EntityCoordinates coordinates)
{
if (_physics != null)
_offset = new Vector2(coordinates.X, coordinates.Y) - _physics.LocalCenter;
_recenter.Disabled = false;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (args.Function == EngineKeyFunctions.Use)
_draggin = true;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (TrackedEntitySelectedAction == null)
return;
if (args.Function == EngineKeyFunctions.Use)
{
_draggin = false;
if (_xform == null || _physics == null || TrackedEntities.Count == 0)
return;
// Get the clicked position
var offset = _offset + _physics.LocalCenter;
var localPosition = args.PointerLocation.Position - GlobalPixelPosition;
// Convert to a world position
var unscaledPosition = (localPosition - MidpointVector) / MinimapScale;
var worldPosition = _transformSystem.GetWorldMatrix(_xform).Transform(new Vector2(unscaledPosition.X, -unscaledPosition.Y) + offset);
// Find closest tracked entity in range
var closestEntity = NetEntity.Invalid;
var closestCoords = new EntityCoordinates();
var closestDistance = float.PositiveInfinity;
foreach ((var currentEntity, var blip) in TrackedEntities)
{
if (!blip.Selectable)
continue;
var currentDistance = (blip.Coordinates.ToMapPos(_entManager, _transformSystem) - worldPosition).Length();
if (closestDistance < currentDistance || currentDistance * MinimapScale > MaxSelectableDistance)
continue;
closestEntity = currentEntity;
closestCoords = blip.Coordinates;
closestDistance = currentDistance;
}
if (closestDistance > MaxSelectableDistance || !closestEntity.IsValid())
return;
TrackedEntitySelectedAction.Invoke(closestEntity);
}
else if (args.Function == EngineKeyFunctions.UIRightClick)
{
// Clear current selection with right click
if (TrackedEntitySelectedAction != null)
TrackedEntitySelectedAction.Invoke(null);
}
}
protected override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (!_draggin)
return;
_recentering = false;
_offset -= new Vector2(args.Relative.X, -args.Relative.Y) / MidPoint * WorldRange;
if (_offset != Vector2.Zero)
_recenter.Disabled = false;
else
_recenter.Disabled = true;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
// Get the components necessary for drawing the navmap
_entManager.TryGetComponent(MapUid, out _navMap);
_entManager.TryGetComponent(MapUid, out _grid);
_entManager.TryGetComponent(MapUid, out _xform);
_entManager.TryGetComponent(MapUid, out _physics);
_entManager.TryGetComponent(MapUid, out _fixtures);
// Map re-centering
if (_recentering)
{
var frameTime = Timing.FrameTime;
var diff = _offset * (float) frameTime.TotalSeconds;
if (_offset.LengthSquared() < RecenterMinimum)
{
_offset = Vector2.Zero;
_recentering = false;
_recenter.Disabled = true;
}
else
{
_offset -= diff * 5f;
}
}
_zoom.Text = Loc.GetString("navmap-zoom", ("value", $"{(WorldRange / WorldMaxRange * 100f):0.00}"));
if (_navMap == null || _xform == null)
return;
var offset = _offset;
if (_physics != null)
offset += _physics.LocalCenter;
// Draw tiles
if (_fixtures != null)
{
Span<Vector2> verts = new Vector2[8];
foreach (var fixture in _fixtures.Fixtures.Values)
{
if (fixture.Shape is not PolygonShape poly)
continue;
for (var i = 0; i < poly.VertexCount; i++)
{
var vert = poly.Vertices[i] - offset;
verts[i] = Scale(new Vector2(vert.X, -vert.Y));
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts[..poly.VertexCount], TileColor);
}
}
var area = new Box2(-WorldRange, -WorldRange, WorldRange + 1f, WorldRange + 1f).Translated(offset);
// Drawing lines can be rather expensive due to the number of neighbors that need to be checked in order
// to figure out where they should be drawn. However, we don't *need* to do check these every frame.
// Instead, lets periodically update where to draw each line and then store these points in a list.
// Then we can just run through the list each frame and draw the lines without any extra computation.
// Draw walls
if (TileGrid != null && TileGrid.Count > 0)
{
var walls = new ValueList<Vector2>();
foreach ((var chunk, var chunkedLines) in TileGrid)
{
var offsetChunk = new Vector2(chunk.X, chunk.Y) * SharedNavMapSystem.ChunkSize;
if (offsetChunk.X < area.Left - SharedNavMapSystem.ChunkSize || offsetChunk.X > area.Right)
continue;
if (offsetChunk.Y < area.Bottom - SharedNavMapSystem.ChunkSize || offsetChunk.Y > area.Top)
continue;
foreach (var chunkedLine in chunkedLines)
{
var start = Scale(chunkedLine.Origin - new Vector2(offset.X, -offset.Y));
var end = Scale(chunkedLine.Terminus - new Vector2(offset.X, -offset.Y));
walls.Add(start);
walls.Add(end);
}
}
if (walls.Count > 0)
{
if (!_sRGBLookUp.TryGetValue(WallColor, out var sRGB))
{
sRGB = Color.ToSrgb(WallColor);
_sRGBLookUp[WallColor] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, walls.Span, sRGB);
}
}
// Beacons
if (_beacons.Pressed)
{
var rectBuffer = new Vector2(5f, 3f);
foreach (var beacon in _navMap.Beacons)
{
var position = beacon.Position - offset;
position = Scale(position with { Y = -position.Y });
var textDimensions = handle.GetDimensions(_font, beacon.Text, 1f);
handle.DrawRect(new UIBox2(position - textDimensions / 2 - rectBuffer, position + textDimensions / 2 + rectBuffer), _beaconColor);
handle.DrawString(_font, position - textDimensions / 2, beacon.Text, beacon.Color);
}
}
var curTime = Timing.RealTime;
var blinkFrequency = 1f / 1f;
var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
// Tracked coordinates (simple dot, legacy)
foreach (var (coord, value) in TrackedCoordinates)
{
if (lit && value.Visible)
{
var mapPos = coord.ToMap(_entManager, _transformSystem);
if (mapPos.MapId != MapId.Nullspace)
{
var position = _transformSystem.GetInvWorldMatrix(_xform).Transform(mapPos.Position) - offset;
position = Scale(new Vector2(position.X, -position.Y));
handle.DrawCircle(position, float.Sqrt(MinimapScale) * 2f, value.Color);
}
}
}
// Tracked entities (can use a supplied sprite as a marker instead; should probably just replace TrackedCoordinates with this eventually)
var iconVertexUVs = new Dictionary<(Texture, Color), ValueList<DrawVertexUV2D>>();
foreach (var blip in TrackedEntities.Values)
{
if (blip.Blinks && !lit)
continue;
if (blip.Texture == null)
continue;
if (!iconVertexUVs.TryGetValue((blip.Texture, blip.Color), out var vertexUVs))
vertexUVs = new();
var mapPos = blip.Coordinates.ToMap(_entManager, _transformSystem);
if (mapPos.MapId != MapId.Nullspace)
{
var position = _transformSystem.GetInvWorldMatrix(_xform).Transform(mapPos.Position) - offset;
position = Scale(new Vector2(position.X, -position.Y));
var scalingCoefficient = 2.5f;
var positionOffset = scalingCoefficient * float.Sqrt(MinimapScale);
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y - positionOffset), new Vector2(1f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y + positionOffset), new Vector2(0f, 0f)));
}
iconVertexUVs[(blip.Texture, blip.Color)] = vertexUVs;
}
foreach ((var (texture, color), var vertexUVs) in iconVertexUVs)
{
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, texture, vertexUVs.Span, sRGB);
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
// Update the timer
_updateTimer += args.DeltaSeconds;
if (_updateTimer >= UpdateTime)
{
_updateTimer -= UpdateTime;
UpdateNavMap();
}
}
private void UpdateNavMap()
{
if (_navMap == null || _grid == null)
return;
TileGrid = GetDecodedWallChunks(_navMap.Chunks, _grid);
}
public Dictionary<Vector2i, List<NavMapLine>> GetDecodedWallChunks
(Dictionary<Vector2i, NavMapChunk> chunks,
MapGridComponent grid)
{
var decodedOutput = new Dictionary<Vector2i, List<NavMapLine>>();
foreach ((var chunkOrigin, var chunk) in chunks)
{
var list = new List<NavMapLine>();
// TODO: Okay maybe I should just use ushorts lmao...
for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
{
var value = (int) Math.Pow(2, i);
var mask = chunk.TileData & value;
if (mask == 0x0)
continue;
// Alright now we'll work out our edges
var relativeTile = SharedNavMapSystem.GetTile(mask);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * grid.TileSize;
var position = new Vector2(tile.X, -tile.Y);
NavMapChunk? neighborChunk;
bool neighbor;
// North edge
if (relativeTile.Y == SharedNavMapSystem.ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, 1), out neighborChunk) &&
(neighborChunk.TileData &
SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, 1));
neighbor = (chunk.TileData & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, -grid.TileSize)));
}
// East edge
if (relativeTile.X == SharedNavMapSystem.ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(1, 0), out neighborChunk) &&
(neighborChunk.TileData &
SharedNavMapSystem.GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(1, 0));
neighbor = (chunk.TileData & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
}
// South edge
if (relativeTile.Y == 0)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, -1), out neighborChunk) &&
(neighborChunk.TileData &
SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, SharedNavMapSystem.ChunkSize - 1))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, -1));
neighbor = (chunk.TileData & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, 0f), position));
}
// West edge
if (relativeTile.X == 0)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(-1, 0), out neighborChunk) &&
(neighborChunk.TileData &
SharedNavMapSystem.GetFlag(new Vector2i(SharedNavMapSystem.ChunkSize - 1, relativeTile.Y))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(-1, 0));
neighbor = (chunk.TileData & flag) != 0x0;
}
if (!neighbor)
{
// Add point
list.Add(new NavMapLine(position, position + new Vector2(0f, -grid.TileSize)));
}
// Draw a diagonal line for interiors.
list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
}
decodedOutput.Add(chunkOrigin, list);
}
return decodedOutput;
}
protected Vector2 Scale(Vector2 position)
{
return position * MinimapScale + MidpointVector;
}
protected Vector2 GetOffset()
{
return _offset + (_physics != null ? _physics.LocalCenter : new Vector2());
}
}
public struct NavMapBlip
{
public EntityCoordinates Coordinates;
public Texture Texture;
public Color Color;
public bool Blinks;
public bool Selectable;
public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true)
{
Coordinates = coordinates;
Texture = texture;
Color = color;
Blinks = blinks;
Selectable = selectable;
}
}
public struct NavMapLine
{
public readonly Vector2 Origin;
public readonly Vector2 Terminus;
public NavMapLine(Vector2 origin, Vector2 terminus)
{
Origin = origin;
Terminus = terminus;
}
}