Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
Froffy025 a7fad5d439 Wield recoil components (#26915)
* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-14 20:16:23 +10:00

37 lines
1.3 KiB
C#

using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Applies an accuracy bonus upon wielding.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(WieldableSystem))]
public sealed partial class GunWieldBonusComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("minAngle"), AutoNetworkedField]
public Angle MinAngle = Angle.FromDegrees(-43);
/// <summary>
/// Angle bonus applied upon being wielded.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
public Angle MaxAngle = Angle.FromDegrees(-43);
/// <summary>
/// Recoil bonuses applied upon being wielded.
/// Higher angle decay bonus, quicker recovery.
/// Lower angle increase bonus (negative numbers), slower buildup.
/// </summary>
[DataField, AutoNetworkedField]
public Angle AngleDecay = Angle.FromDegrees(0);
/// <summary>
/// Recoil bonuses applied upon being wielded.
/// Higher angle decay bonus, quicker recovery.
/// Lower angle increase bonus (negative numbers), slower buildup.
/// </summary>
[DataField, AutoNetworkedField]
public Angle AngleIncrease = Angle.FromDegrees(0);
}