382 lines
14 KiB
C#
382 lines
14 KiB
C#
using Content.Server.DeviceNetwork.Components;
|
|
using Content.Shared.DeviceNetwork;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Utility;
|
|
using System.Buffers;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.Examine;
|
|
using static Content.Server.DeviceNetwork.Components.DeviceNetworkComponent;
|
|
|
|
namespace Content.Server.DeviceNetwork.Systems
|
|
{
|
|
/// <summary>
|
|
/// Entity system that handles everything device network related.
|
|
/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class DeviceNetworkSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
|
|
|
private readonly Dictionary<int, DeviceNet> _networks = new(4);
|
|
private readonly Queue<DeviceNetworkPacketEvent> _packets = new();
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
|
|
SubscribeLocalEvent<DeviceNetworkComponent, ExaminedEvent>(OnExamine);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
while (_packets.TryDequeue(out var packet))
|
|
{
|
|
SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends the given payload as a device network packet to the entity with the given address and frequency.
|
|
/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
|
|
/// </summary>
|
|
/// <param name="uid">The EntityUid of the sending entity</param>
|
|
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
|
|
/// <param name="frequency">The frequency to send on</param>
|
|
/// <param name="data">The data to be sent</param>
|
|
public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return;
|
|
|
|
if (device.Address == string.Empty)
|
|
return;
|
|
|
|
frequency ??= device.TransmitFrequency;
|
|
|
|
if (frequency != null)
|
|
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
|
|
}
|
|
|
|
private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
|
|
{
|
|
if (device.ExaminableAddress)
|
|
{
|
|
args.PushText(Loc.GetString("device-address-examine-message", ("address", device.Address)));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Automatically attempt to connect some devices when a map starts.
|
|
/// </summary>
|
|
private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
|
|
{
|
|
if (device.ReceiveFrequency == null
|
|
&& device.ReceiveFrequencyId != null
|
|
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
|
|
{
|
|
device.ReceiveFrequency = receive.Frequency;
|
|
}
|
|
|
|
if (device.TransmitFrequency == null
|
|
&& device.TransmitFrequencyId != null
|
|
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
|
|
{
|
|
device.TransmitFrequency = xmit.Frequency;
|
|
}
|
|
|
|
if (device.AutoConnect)
|
|
ConnectDevice(uid, device);
|
|
}
|
|
|
|
private DeviceNet GetNetwork(int netId)
|
|
{
|
|
if (_networks.TryGetValue(netId, out var deviceNet))
|
|
return deviceNet;
|
|
var newDeviceNet = new DeviceNet(netId, _random);
|
|
_networks[netId] = newDeviceNet;
|
|
return newDeviceNet;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
|
|
/// </summary>
|
|
private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
|
|
{
|
|
GetNetwork(component.DeviceNetId).Remove(component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
|
|
/// device already had one configured. If there is a clash, the device cannot join the network.
|
|
/// </summary>
|
|
public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return false;
|
|
|
|
return GetNetwork(device.DeviceNetId).Add(device);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disconnect an entity with a DeviceNetworkComponent.
|
|
/// </summary>
|
|
public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return false;
|
|
|
|
// If manually disconnected, don't auto reconnect when a game state is loaded.
|
|
if (preventAutoConnect)
|
|
device.AutoConnect = false;
|
|
|
|
return GetNetwork(device.DeviceNetId).Remove(device);
|
|
}
|
|
|
|
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return;
|
|
|
|
if (device.ReceiveFrequency == frequency) return;
|
|
|
|
var deviceNet = GetNetwork(device.DeviceNetId);
|
|
deviceNet.Remove(device);
|
|
device.ReceiveFrequency = frequency;
|
|
deviceNet.Add(device);
|
|
}
|
|
|
|
public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (Resolve(uid, ref device, false))
|
|
device.TransmitFrequency = frequency;
|
|
}
|
|
|
|
public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return;
|
|
|
|
if (device.ReceiveAll == receiveAll) return;
|
|
|
|
var deviceNet = GetNetwork(device.DeviceNetId);
|
|
deviceNet.Remove(device);
|
|
device.ReceiveAll = receiveAll;
|
|
deviceNet.Add(device);
|
|
}
|
|
|
|
public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return;
|
|
|
|
if (device.Address == address && device.CustomAddress == true) return;
|
|
|
|
var deviceNet = GetNetwork(device.DeviceNetId);
|
|
deviceNet.Remove(device);
|
|
device.CustomAddress = true;
|
|
device.Address = address;
|
|
deviceNet.Add(device);
|
|
}
|
|
|
|
public void RandomizeAddress(EntityUid uid, DeviceNetworkComponent? device = null)
|
|
{
|
|
if (!Resolve(uid, ref device, false))
|
|
return;
|
|
var deviceNet = GetNetwork(device.DeviceNetId);
|
|
deviceNet.Remove(device);
|
|
device.CustomAddress = false;
|
|
device.Address = "";
|
|
deviceNet.Add(device);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to find a device on a network using its address.
|
|
/// </summary>
|
|
private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device) =>
|
|
GetNetwork(netId).Devices.TryGetValue(address, out device);
|
|
|
|
private void SendPacket(DeviceNetworkPacketEvent packet)
|
|
{
|
|
var network = GetNetwork(packet.NetId);
|
|
if (packet.Address == null)
|
|
{
|
|
// Broadcast to all listening devices
|
|
if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
|
|
{
|
|
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
|
|
devices.CopyTo(deviceCopy);
|
|
SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
|
|
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var totalDevices = 0;
|
|
var hasTargetedDevice = false;
|
|
if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
|
|
{
|
|
totalDevices += devices.Count;
|
|
}
|
|
if (TryGetDevice(packet.NetId, packet.Address, out var device) &&
|
|
!device.ReceiveAll &&
|
|
device.ReceiveFrequency == packet.Frequency)
|
|
{
|
|
totalDevices += 1;
|
|
hasTargetedDevice = true;
|
|
}
|
|
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(totalDevices);
|
|
if (devices != null)
|
|
{
|
|
devices.CopyTo(deviceCopy);
|
|
}
|
|
if (hasTargetedDevice)
|
|
{
|
|
deviceCopy[totalDevices - 1] = device!;
|
|
}
|
|
SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
|
|
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
|
|
/// The recipients is set to the modified recipient list.
|
|
/// </summary>
|
|
/// <returns>false if the broadcast was canceled</returns>
|
|
private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
|
|
{
|
|
if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
|
|
return false;
|
|
|
|
var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
|
|
if (!sender.SendBroadcastAttemptEvent)
|
|
return true;
|
|
|
|
var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
|
|
RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent, true);
|
|
|
|
if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
|
|
return false;
|
|
|
|
recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
|
|
return true;
|
|
}
|
|
|
|
private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
|
|
{
|
|
if (Deleted(packet.Sender))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var xform = Transform(packet.Sender);
|
|
|
|
BeforePacketSentEvent beforeEv = new(packet.Sender, xform, _transformSystem.GetWorldPosition(xform));
|
|
|
|
foreach (var connection in connections)
|
|
{
|
|
if (connection.Owner == packet.Sender)
|
|
continue;
|
|
|
|
RaiseLocalEvent(connection.Owner, beforeEv, false);
|
|
|
|
if (!beforeEv.Cancelled)
|
|
RaiseLocalEvent(connection.Owner, packet, false);
|
|
else
|
|
beforeEv.Uncancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised before a device network packet is send.
|
|
/// Subscribed to by other systems to prevent the packet from being sent.
|
|
/// </summary>
|
|
public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The EntityUid of the entity the packet was sent from.
|
|
/// </summary>
|
|
public readonly EntityUid Sender;
|
|
|
|
public readonly TransformComponent SenderTransform;
|
|
|
|
/// <summary>
|
|
/// The senders current position in world coordinates.
|
|
/// </summary>
|
|
public readonly Vector2 SenderPosition;
|
|
|
|
public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition)
|
|
{
|
|
Sender = sender;
|
|
SenderTransform = xform;
|
|
SenderPosition = senderPosition;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sent to the sending entity before broadcasting network packets to recipients
|
|
/// </summary>
|
|
public sealed class BeforeBroadcastAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
public readonly IReadOnlySet<DeviceNetworkComponent> Recipients;
|
|
public HashSet<DeviceNetworkComponent>? ModifiedRecipients;
|
|
|
|
public BeforeBroadcastAttemptEvent(IReadOnlySet<DeviceNetworkComponent> recipients)
|
|
{
|
|
Recipients = recipients;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised when a device network packet gets sent.
|
|
/// </summary>
|
|
public sealed class DeviceNetworkPacketEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The id of the network that this packet is being sent on.
|
|
/// </summary>
|
|
public int NetId;
|
|
|
|
/// <summary>
|
|
/// The frequency the packet is sent on.
|
|
/// </summary>
|
|
public readonly uint Frequency;
|
|
|
|
/// <summary>
|
|
/// Address of the intended recipient. Null if the message was broadcast.
|
|
/// </summary>
|
|
public string? Address;
|
|
|
|
/// <summary>
|
|
/// The device network address of the sending entity.
|
|
/// </summary>
|
|
public readonly string SenderAddress;
|
|
|
|
/// <summary>
|
|
/// The entity that sent the packet.
|
|
/// </summary>
|
|
public EntityUid Sender;
|
|
|
|
/// <summary>
|
|
/// The data that is being sent.
|
|
/// </summary>
|
|
public readonly NetworkPayload Data;
|
|
|
|
public DeviceNetworkPacketEvent(int netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
|
|
{
|
|
NetId = netId;
|
|
Address = address;
|
|
Frequency = frequency;
|
|
SenderAddress = senderAddress;
|
|
Sender = sender;
|
|
Data = data;
|
|
}
|
|
}
|
|
}
|