Files
tbd-station-14/Content.Server/Singularity/Components/EmitterComponent.cs
Leon Friedrich b675bdb789 Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00

45 lines
1.9 KiB
C#

using System;
using System.Threading;
using Content.Server.Power.Components;
using Content.Shared.Access.Components;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public class EmitterComponent : Component
{
[ComponentDependency] public readonly AppearanceComponent? Appearance = default;
[ComponentDependency] public readonly AccessReaderComponent? AccessReader = default;
[ComponentDependency] public readonly PowerConsumerComponent? PowerConsumer = default;
public override string Name => "Emitter";
public CancellationTokenSource? TimerCancel;
// whether the power switch is in "on"
[ViewVariables] public bool IsOn;
// Whether the power switch is on AND the machine has enough power (so is actively firing)
[ViewVariables] public bool IsPowered;
// For the "emitter fired" sound
public const float Variation = 0.25f;
public const float Volume = 0.5f;
public const float Distance = 3f;
[ViewVariables] public int FireShotCounter;
[ViewVariables] [DataField("fireSound")] public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
[ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
[ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
[ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
[ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
}
}