Files
tbd-station-14/Content.Server/Access/Components/IdCardConsoleComponent.cs
Leon Friedrich b675bdb789 Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00

164 lines
6.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Access.Systems;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Access.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedIdCardConsoleComponent))]
public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
[ViewVariables] private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<AccessReaderComponent>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity is not {Valid: true} player)
{
return;
}
switch (obj.Message)
{
case IdButtonPressedMessage msg:
switch (msg.Button)
{
case UiButton.PrivilegedId:
HandleIdButton(player, PrivilegedIdSlot);
break;
case UiButton.TargetId:
HandleIdButton(player, TargetIdSlot);
break;
}
break;
case WriteToTargetIdMessage msg:
TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
UpdateUserInterface();
break;
}
}
/// <summary>
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
if (!_entities.TryGetComponent(Owner, out AccessReaderComponent? reader))
{
return true;
}
var privilegedIdEntity = PrivilegedIdSlot.Item;
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Value);
}
/// <summary>
/// Called when the "Submit" button in the UI gets pressed.
/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
/// </summary>
private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
{
if (TargetIdSlot.Item is not {Valid: true} targetIdEntity || !PrivilegedIdIsAuthorized())
return;
var cardSystem = EntitySystem.Get<IdCardSystem>();
cardSystem.TryChangeFullName(targetIdEntity, newFullName);
cardSystem.TryChangeJobTitle(targetIdEntity, newJobTitle);
if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
{
Logger.Warning("Tried to write unknown access tag.");
return;
}
var accessSystem = EntitySystem.Get<AccessSystem>();
accessSystem.TrySetTags(targetIdEntity, newAccessList);
}
/// <summary>
/// Called when one of the insert/remove ID buttons gets pressed.
/// </summary>
private void HandleIdButton(EntityUid user, ItemSlot slot)
{
if (slot.HasItem)
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, slot, user);
else
EntitySystem.Get<ItemSlotsSystem>().TryInsertFromHand(Owner, slot, user);
}
public void UpdateUserInterface()
{
if (!Initialized)
return;
IdCardConsoleBoundUserInterfaceState newState;
// this could be prettier
if (TargetIdSlot.Item is not {Valid: true} targetIdEntity)
{
var privilegedIdName = string.Empty;
if (PrivilegedIdSlot.Item is {Valid: true} item)
{
privilegedIdName = _entities.GetComponent<MetaDataComponent>(item).EntityName;
}
newState = new IdCardConsoleBoundUserInterfaceState(
PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(),
false,
null,
null,
null,
privilegedIdName,
string.Empty);
}
else
{
var targetIdComponent = _entities.GetComponent<IdCardComponent>(targetIdEntity);
var targetAccessComponent = _entities.GetComponent<AccessComponent>(targetIdEntity);
var name = string.Empty;
if (PrivilegedIdSlot.Item is {Valid: true} item)
name = _entities.GetComponent<MetaDataComponent>(item).EntityName;
newState = new IdCardConsoleBoundUserInterfaceState(
PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(),
true,
targetIdComponent.FullName,
targetIdComponent.JobTitle,
targetAccessComponent.Tags.ToArray(),
name,
_entities.GetComponent<MetaDataComponent>(targetIdEntity).EntityName);
}
UserInterface?.SetState(newState);
}
}
}