* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
18 lines
453 B
C#
18 lines
453 B
C#
#nullable enable
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class ThrownController : VirtualController
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{
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Push(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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}
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}
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