* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
38 lines
775 B
C#
38 lines
775 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Components;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Portal
|
|
{
|
|
public abstract class SharedPortalComponent : Component
|
|
{
|
|
public override string Name => "Portal";
|
|
|
|
public override void OnAdd()
|
|
{
|
|
base.OnAdd();
|
|
|
|
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
|
|
{
|
|
physics.Hard = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum PortalVisuals
|
|
{
|
|
State
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum PortalState
|
|
{
|
|
RecentlyTeleported,
|
|
Pending,
|
|
UnableToTeleport,
|
|
}
|
|
|
|
}
|