* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
134 lines
4.7 KiB
C#
134 lines
4.7 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Research;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Research
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private const string SoundCollectionName = "keyboard";
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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Owner.EnsureComponent<ResearchClientComponent>();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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if (!Owner.TryGetComponent(out TechnologyDatabaseComponent? database))
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return;
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if (!Owner.TryGetComponent(out ResearchClientComponent? client))
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return;
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if (!Powered)
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return;
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switch (message.Message)
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{
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case ConsoleUnlockTechnologyMessage msg:
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if (!_prototypeManager.TryIndex(msg.Id, out TechnologyPrototype tech)) break;
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if (client.Server == null) break;
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if (!client.Server.CanUnlockTechnology(tech)) break;
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if (client.Server.UnlockTechnology(tech))
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{
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database.SyncWithServer();
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database.Dirty();
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UpdateUserInterface();
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}
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break;
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case ConsoleServerSyncMessage _:
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database.SyncWithServer();
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UpdateUserInterface();
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break;
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case ConsoleServerSelectionMessage _:
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client.OpenUserInterface(message.Session);
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break;
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}
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}
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/// <summary>
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/// Method to update the user interface on the clients.
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/// </summary>
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public void UpdateUserInterface()
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{
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UserInterface?.SetState(GetNewUiState());
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}
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private ResearchConsoleBoundInterfaceState GetNewUiState()
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{
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if (!Owner.TryGetComponent(out ResearchClientComponent? client) ||
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client.Server == null)
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return new ResearchConsoleBoundInterfaceState(default, default);
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var points = client.ConnectedToServer ? client.Server.Point : 0;
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var pointsPerSecond = client.ConnectedToServer ? client.Server.PointsPerSecond : 0;
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return new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
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}
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/// <summary>
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/// Open the user interface on a certain player session.
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/// </summary>
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/// <param name="session">Session where the UI will be shown</param>
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public void OpenUserInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return;
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if (!Powered)
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{
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return;
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}
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OpenUserInterface(actor.playerSession);
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PlayKeyboardSound();
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}
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private void PlayKeyboardSound()
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(SoundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.PlayFromEntity(file,Owner,AudioParams.Default);
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}
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}
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}
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