* Pipe prototypes * PipeDirection setter * IRotatableNode * NodeContainer passes rotation events to its nodes * Removes duplicate pipe prototypes that are rotations of each other * PipeDirectionHelpers * PipeNode rotation * icon removal * Pipe icons * Icon fix * Fixes pipe sprites and icons Co-authored-by: py01 <pyronetics01@gmail.com>
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer
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{
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/// <summary>
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/// Creates and maintains a set of <see cref="Node"/>s.
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/// </summary>
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[RegisterComponent]
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public class NodeContainerComponent : Component
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{
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public override string Name => "NodeContainer";
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[ViewVariables]
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public IReadOnlyList<Node> Nodes => _nodes;
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private List<Node> _nodes = new List<Node>();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _nodes, "nodes", new List<Node>());
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}
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public override void Initialize()
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{
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base.Initialize();
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foreach (var node in _nodes)
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{
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node.Initialize(Owner);
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}
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Owner.EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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}
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protected override void Startup()
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{
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base.Startup();
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foreach (var node in _nodes)
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{
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node.OnContainerStartup();
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}
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}
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public override void OnRemove()
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{
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foreach (var node in _nodes)
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{
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node.OnContainerRemove();
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}
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base.OnRemove();
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}
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private void RotateEvent(RotateEvent ev)
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{
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if (ev.Sender != Owner || ev.NewRotation == ev.OldRotation)
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return;
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foreach (var rotatableNode in Nodes.OfType<IRotatableNode>())
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{
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rotatableNode.RotateEvent(ev);
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}
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}
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}
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}
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