Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/NodeContainerComponent.cs
py01 970f3bc82f Pipe prototypes (#2124)
* Pipe prototypes

* PipeDirection setter

* IRotatableNode

* NodeContainer passes rotation events to its nodes

* Removes duplicate pipe prototypes that are rotations of each other

* PipeDirectionHelpers

* PipeNode rotation

* icon removal

* Pipe icons

* Icon fix

* Fixes pipe sprites and icons

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-08 17:53:56 +02:00

71 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.NodeContainer
{
/// <summary>
/// Creates and maintains a set of <see cref="Node"/>s.
/// </summary>
[RegisterComponent]
public class NodeContainerComponent : Component
{
public override string Name => "NodeContainer";
[ViewVariables]
public IReadOnlyList<Node> Nodes => _nodes;
private List<Node> _nodes = new List<Node>();
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _nodes, "nodes", new List<Node>());
}
public override void Initialize()
{
base.Initialize();
foreach (var node in _nodes)
{
node.Initialize(Owner);
}
Owner.EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
}
protected override void Startup()
{
base.Startup();
foreach (var node in _nodes)
{
node.OnContainerStartup();
}
}
public override void OnRemove()
{
foreach (var node in _nodes)
{
node.OnContainerRemove();
}
base.OnRemove();
}
private void RotateEvent(RotateEvent ev)
{
if (ev.Sender != Owner || ev.NewRotation == ev.OldRotation)
return;
foreach (var rotatableNode in Nodes.OfType<IRotatableNode>())
{
rotatableNode.RotateEvent(ev);
}
}
}
}