22 lines
660 B
C#
22 lines
660 B
C#
using Content.Client.GameObjects.Components.Actor;
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using Robust.Client.UserInterface;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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/// <summary>
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/// An interface which is gathered to assemble the character window from multiple components
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/// </summary>
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public interface ICharacterUI
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{
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/// <summary>
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/// The godot control which holds the character user interface to be included in the window
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/// </summary>
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Control Scene { get; }
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/// <summary>
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/// The order it will appear in the character UI, higher is lower
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/// </summary>
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UIPriority Priority { get; }
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}
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}
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