* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Content.Shared.Lathe;
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using Content.Shared.Research.Prototypes;
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using Robust.Server.GameObjects;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Audio;
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namespace Content.Server.Lathe.Components
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{
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[RegisterComponent]
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public sealed class LatheComponent : SharedLatheComponent
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{
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/// <summary>
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/// The lathe's construction queue
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/// </summary>
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[DataField("queue", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
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public List<string> Queue { get; } = new();
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// TODO queue serializer.
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[ViewVariables]
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public float InsertionTime = 0.79f; // 0.01 off for animation timing
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/// <summary>
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/// Update accumulator for the insertion time
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/// </suummary>
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[DataField("insertionAccumulator")]
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public float InsertionAccumulator = 0f;
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/// <summary>
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/// The sound that plays when the lathe is producing an item, if any
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/// </summary>
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[DataField("producingSound")]
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public SoundSpecifier? ProducingSound;
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/// <summmary>
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/// The lathe's UI.
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/// </summary>
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[ViewVariables] public BoundUserInterface? UserInterface;
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}
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}
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