Files
tbd-station-14/Content.Server/Construction/Completions/SpriteChange.cs
2022-10-30 17:48:53 +11:00

31 lines
1009 B
C#

using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public sealed class SpriteChange : IGraphAction
{
[DataField("layer")] public int Layer { get; private set; } = 0;
[DataField("specifier")] public SpriteSpecifier? SpriteSpecifier { get; private set; } = SpriteSpecifier.Invalid;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
if (SpriteSpecifier == null || SpriteSpecifier == SpriteSpecifier.Invalid)
return;
if (!entityManager.TryGetComponent(uid, out SpriteComponent? sprite))
return;
// That layer doesn't exist, we do nothing.
if (sprite.LayerCount <= Layer)
return;
sprite.LayerSetSprite(Layer, SpriteSpecifier);
}
}
}