Files
tbd-station-14/Content.Server/Explosion/EntitySystems/ClusterGrenadeSystem.cs
2022-03-24 00:33:01 +11:00

132 lines
4.8 KiB
C#

using Content.Server.Explosion.Components;
using Content.Server.Flash.Components;
using Content.Shared.Explosion;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.Random;
namespace Content.Server.Explosion.EntitySystems;
public sealed class ClusterGrenadeSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClusterGrenadeComponent, ComponentInit>(OnClugInit);
SubscribeLocalEvent<ClusterGrenadeComponent, ComponentStartup>(OnClugStartup);
SubscribeLocalEvent<ClusterGrenadeComponent, InteractUsingEvent>(OnClugUsing);
SubscribeLocalEvent<ClusterGrenadeComponent, UseInHandEvent>(OnClugUse);
}
private void OnClugInit(EntityUid uid, ClusterGrenadeComponent component, ComponentInit args)
{
component.GrenadesContainer = _container.EnsureContainer<Container>(uid, "cluster-flash");
}
private void OnClugStartup(EntityUid uid, ClusterGrenadeComponent component, ComponentStartup args)
{
if (component.FillPrototype != null)
{
component.UnspawnedCount = Math.Max(0, component.MaxGrenades - component.GrenadesContainer.ContainedEntities.Count);
UpdateAppearance(component);
}
}
private void OnClugUsing(EntityUid uid, ClusterGrenadeComponent component, InteractUsingEvent args)
{
if (args.Handled) return;
// TODO: Should use whitelist.
if (component.GrenadesContainer.ContainedEntities.Count >= component.MaxGrenades ||
!HasComp<FlashOnTriggerComponent>(args.Used))
return;
component.GrenadesContainer.Insert(args.Used);
UpdateAppearance(component);
args.Handled = true;
}
private void OnClugUse(EntityUid uid, ClusterGrenadeComponent component, UseInHandEvent args)
{
if (component.CountDown || (component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount) <= 0)
return;
// TODO: Should be an Update loop
uid.SpawnTimer((int) (component.Delay * 1000), () =>
{
if (Deleted(component.Owner))
return;
component.CountDown = true;
var delay = 20;
var grenadesInserted = component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount;
var thrownCount = 0;
var segmentAngle = 360 / grenadesInserted;
while (TryGetGrenade(component, out var grenade))
{
var angleMin = segmentAngle * thrownCount;
var angleMax = segmentAngle * (thrownCount + 1);
var angle = Angle.FromDegrees(_random.Next(angleMin, angleMax));
// var distance = random.NextFloat() * _throwDistance;
delay += _random.Next(550, 900);
thrownCount++;
// TODO: Suss out throw strength
_throwingSystem.TryThrow(grenade, angle.ToVec().Normalized * component.ThrowDistance);
grenade.SpawnTimer(delay, () =>
{
if ((!EntityManager.EntityExists(grenade) ? EntityLifeStage.Deleted : MetaData(grenade).EntityLifeStage) >= EntityLifeStage.Deleted)
return;
_trigger.Trigger(grenade, args.User);
});
}
EntityManager.DeleteEntity(uid);
});
args.Handled = true;
}
private bool TryGetGrenade(ClusterGrenadeComponent component, out EntityUid grenade)
{
grenade = default;
if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
grenade = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).MapPosition);
return true;
}
if (component.GrenadesContainer.ContainedEntities.Count > 0)
{
grenade = component.GrenadesContainer.ContainedEntities[0];
// This shouldn't happen but you never know.
if (!component.GrenadesContainer.Remove(grenade))
return false;
return true;
}
return false;
}
private void UpdateAppearance(ClusterGrenadeComponent component)
{
if (!TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
appearance.SetData(ClusterGrenadeVisuals.GrenadesCounter, component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount);
}
}