* batchable lathe jobs, editable order * requested changes * LatheComponent comment, menu strings
571 lines
23 KiB
C#
571 lines
23 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Lathe.Components;
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using Content.Server.Materials;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Stack;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.UserInterface;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Lathe;
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using Content.Shared.Lathe.Prototypes;
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using Content.Shared.Localizations;
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using Content.Shared.Materials;
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using Content.Shared.Power;
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using Content.Shared.ReagentSpeed;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Lathe
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{
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[UsedImplicitly]
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public sealed class LatheSystem : SharedLatheSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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/// <summary>
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/// Per-tick cache
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/// </summary>
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private readonly List<GasMixture> _environments = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
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SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<LatheComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
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SubscribeLocalEvent<LatheAnnouncingComponent, TechnologyDatabaseModifiedEvent>(OnTechnologyDatabaseModified);
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SubscribeLocalEvent<LatheComponent, ResearchRegistrationChangedEvent>(OnResearchRegistrationChanged);
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SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
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SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
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SubscribeLocalEvent<LatheComponent, LatheDeleteRequestMessage>(OnLatheDeleteRequestMessage);
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SubscribeLocalEvent<LatheComponent, LatheMoveRequestMessage>(OnLatheMoveRequestMessage);
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SubscribeLocalEvent<LatheComponent, LatheAbortFabricationMessage>(OnLatheAbortFabricationMessage);
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SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u, c, _) => UpdateUserInterfaceState(u, c));
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SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>(OnMaterialAmountChanged);
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
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SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
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SubscribeLocalEvent<LatheHeatProducingComponent, LatheStartPrintingEvent>(OnHeatStartPrinting);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<LatheProducingComponent, LatheComponent>();
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while (query.MoveNext(out var uid, out var comp, out var lathe))
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{
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if (lathe.CurrentRecipe == null)
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continue;
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if (_timing.CurTime - comp.StartTime >= comp.ProductionLength)
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FinishProducing(uid, lathe);
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}
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var heatQuery = EntityQueryEnumerator<LatheHeatProducingComponent, LatheProducingComponent, TransformComponent>();
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while (heatQuery.MoveNext(out var uid, out var heatComp, out _, out var xform))
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{
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if (_timing.CurTime < heatComp.NextSecond)
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continue;
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heatComp.NextSecond += TimeSpan.FromSeconds(1);
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var position = _transform.GetGridTilePositionOrDefault((uid, xform));
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_environments.Clear();
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if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix)
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_environments.Add(tileMix);
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if (xform.GridUid != null)
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{
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var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true);
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while (enumerator.MoveNext(out var mix))
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{
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_environments.Add(mix);
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}
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}
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if (_environments.Count > 0)
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{
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var heatPerTile = heatComp.EnergyPerSecond / _environments.Count;
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foreach (var env in _environments)
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{
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_atmosphere.AddHeat(env, heatPerTile);
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}
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}
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}
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}
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private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args)
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{
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if (args.Storage != uid)
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return;
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var materialWhitelist = new List<ProtoId<MaterialPrototype>>();
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var recipes = GetAvailableRecipes(uid, component, true);
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foreach (var id in recipes)
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{
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if (!_proto.TryIndex(id, out var proto))
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continue;
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foreach (var (mat, _) in proto.Materials)
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{
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if (!materialWhitelist.Contains(mat))
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{
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materialWhitelist.Add(mat);
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}
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}
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}
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var combined = args.Whitelist.Union(materialWhitelist).ToList();
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args.Whitelist = combined;
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}
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[PublicAPI]
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public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<ProtoId<LatheRecipePrototype>>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false)
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{
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recipes = null;
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if (!Resolve(uid, ref component))
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return false;
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recipes = GetAvailableRecipes(uid, component, getUnavailable);
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return true;
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}
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public List<ProtoId<LatheRecipePrototype>> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false)
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{
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var ev = new LatheGetRecipesEvent((uid, component), getUnavailable);
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AddRecipesFromPacks(ev.Recipes, component.StaticPacks);
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RaiseLocalEvent(uid, ev);
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return ev.Recipes.ToList();
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}
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public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, int quantity, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (quantity <= 0)
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return false;
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quantity = int.Min(quantity, MaxItemsPerRequest);
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if (!CanProduce(uid, recipe, quantity, component))
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return false;
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foreach (var (mat, amount) in recipe.Materials)
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{
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var adjustedAmount = recipe.ApplyMaterialDiscount
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? (int)(-amount * component.MaterialUseMultiplier)
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: -amount;
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adjustedAmount *= quantity;
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_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
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}
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if (component.Queue.Last is { } node && node.ValueRef.Recipe == recipe.ID)
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node.ValueRef.ItemsRequested += quantity;
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else
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component.Queue.AddLast(new LatheRecipeBatch(recipe.ID, 0, quantity));
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return true;
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}
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public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager))
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return false;
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var batch = component.Queue.First();
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batch.ItemsPrinted++;
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if (batch.ItemsPrinted >= batch.ItemsRequested || batch.ItemsPrinted < 0) // Rollover sanity check
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component.Queue.RemoveFirst();
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var recipe = _proto.Index(batch.Recipe);
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var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime) * component.TimeMultiplier;
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var lathe = EnsureComp<LatheProducingComponent>(uid);
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lathe.StartTime = _timing.CurTime;
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lathe.ProductionLength = time;
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component.CurrentRecipe = recipe;
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var ev = new LatheStartPrintingEvent(recipe);
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RaiseLocalEvent(uid, ref ev);
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_audio.PlayPvs(component.ProducingSound, uid);
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UpdateRunningAppearance(uid, true);
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UpdateUserInterfaceState(uid, component);
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if (time == TimeSpan.Zero)
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{
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FinishProducing(uid, component, lathe);
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}
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return true;
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}
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public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
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{
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if (!Resolve(uid, ref comp, ref prodComp, false))
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return;
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if (comp.CurrentRecipe != null)
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{
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var currentRecipe = _proto.Index(comp.CurrentRecipe.Value);
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if (currentRecipe.Result is { } resultProto)
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{
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var result = Spawn(resultProto, Transform(uid).Coordinates);
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_stack.TryMergeToContacts(result);
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}
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if (currentRecipe.ResultReagents is { } resultReagents &&
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comp.ReagentOutputSlotId is { } slotId)
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{
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var toAdd = new Solution(
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resultReagents.Select(p => new ReagentQuantity(p.Key.Id, p.Value, null)));
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// dispense it in the container if we have it and dump it if we don't
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if (_container.TryGetContainer(uid, slotId, out var container) &&
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container.ContainedEntities.Count == 1 &&
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_solution.TryGetFitsInDispenser(container.ContainedEntities.First(), out var solution, out _))
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{
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_solution.AddSolution(solution.Value, toAdd);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("lathe-reagent-dispense-no-container", ("name", uid)), uid);
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_puddle.TrySpillAt(uid, toAdd, out _);
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}
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}
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}
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comp.CurrentRecipe = null;
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prodComp.StartTime = _timing.CurTime;
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if (!TryStartProducing(uid, comp))
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{
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RemCompDeferred(uid, prodComp);
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UpdateUserInterfaceState(uid, comp);
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UpdateRunningAppearance(uid, false);
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}
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}
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public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var producing = component.CurrentRecipe;
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if (producing == null && component.Queue.First is { } node)
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producing = node.Value.Recipe;
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var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue.ToArray(), producing);
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_uiSys.SetUiState(uid, LatheUiKey.Key, state);
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}
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/// <summary>
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/// Adds every unlocked recipe from each pack to the recipes list.
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/// </summary>
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public void AddRecipesFromDynamicPacks(ref LatheGetRecipesEvent args, TechnologyDatabaseComponent database, IEnumerable<ProtoId<LatheRecipePackPrototype>> packs)
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{
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foreach (var id in packs)
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{
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var pack = _proto.Index(id);
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foreach (var recipe in pack.Recipes)
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{
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if (args.GetUnavailable || database.UnlockedRecipes.Contains(recipe))
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args.Recipes.Add(recipe);
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}
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}
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}
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private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
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{
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if (uid == args.Lathe)
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AddRecipesFromDynamicPacks(ref args, component, args.Comp.DynamicPacks);
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}
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private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args)
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{
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if (uid != args.Lathe)
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return;
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if (!args.GetUnavailable && !_emag.CheckFlag(uid, EmagType.Interaction))
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return;
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AddRecipesFromPacks(args.Recipes, component.EmagStaticPacks);
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if (TryComp<TechnologyDatabaseComponent>(uid, out var database))
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AddRecipesFromDynamicPacks(ref args, database, component.EmagDynamicPacks);
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}
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private void OnHeatStartPrinting(EntityUid uid, LatheHeatProducingComponent component, LatheStartPrintingEvent args)
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{
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component.NextSecond = _timing.CurTime;
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}
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private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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/// <summary>
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/// Initialize the UI and appearance.
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/// Appearance requires initialization or the layers break
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/// </summary>
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private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, LatheVisuals.IsInserting, false);
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_appearance.SetData(uid, LatheVisuals.IsRunning, false);
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_materialStorage.UpdateMaterialWhitelist(uid);
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}
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/// <summary>
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/// Sets the machine sprite to either play the running animation
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/// or stop.
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/// </summary>
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private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
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{
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_appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
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}
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private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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{
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AbortProduction(uid);
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}
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else
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{
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TryStartProducing(uid, component);
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}
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}
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private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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private void OnTechnologyDatabaseModified(Entity<LatheAnnouncingComponent> ent, ref TechnologyDatabaseModifiedEvent args)
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{
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if (args.NewlyUnlockedRecipes is null)
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return;
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if (!TryGetAvailableRecipes(ent.Owner, out var potentialRecipes))
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return;
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var recipeNames = new List<string>();
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foreach (var recipeId in args.NewlyUnlockedRecipes)
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{
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if (!potentialRecipes.Contains(new(recipeId)))
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continue;
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if (!_proto.TryIndex(recipeId, out LatheRecipePrototype? recipe))
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continue;
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var itemName = GetRecipeName(recipe!);
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recipeNames.Add(Loc.GetString("lathe-unlock-recipe-radio-broadcast-item", ("item", itemName)));
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}
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if (recipeNames.Count == 0)
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return;
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var message =
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recipeNames.Count > ent.Comp.MaximumItems ?
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Loc.GetString(
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"lathe-unlock-recipe-radio-broadcast-overflow",
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("items", ContentLocalizationManager.FormatList(recipeNames.GetRange(0, ent.Comp.MaximumItems))),
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("count", recipeNames.Count)
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) :
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Loc.GetString(
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"lathe-unlock-recipe-radio-broadcast",
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("items", ContentLocalizationManager.FormatList(recipeNames))
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);
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foreach (var channel in ent.Comp.Channels)
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{
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_radio.SendRadioMessage(ent.Owner, message, channel, ent.Owner, escapeMarkup: false);
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}
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}
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private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
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{
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return GetAvailableRecipes(uid, component).Contains(recipe.ID);
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}
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public void AbortProduction(EntityUid uid, LatheComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.CurrentRecipe != null)
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{
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if (component.Queue.Count > 0)
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{
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// Batch abandoned while printing last item, need to create a one-item batch
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var batch = component.Queue.First();
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if (batch.Recipe != component.CurrentRecipe)
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{
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var newBatch = new LatheRecipeBatch(component.CurrentRecipe.Value, 0, 1);
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component.Queue.AddFirst(newBatch);
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}
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else if (batch.ItemsPrinted > 0)
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{
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batch.ItemsPrinted--;
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}
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}
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component.CurrentRecipe = null;
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}
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RemCompDeferred<LatheProducingComponent>(uid);
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UpdateUserInterfaceState(uid, component);
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UpdateRunningAppearance(uid, false);
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}
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#region UI Messages
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private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
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{
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if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
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{
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if (TryAddToQueue(uid, recipe, args.Quantity, component))
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{
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(args.Actor):player} queued {args.Quantity} {GetRecipeName(recipe)} at {ToPrettyString(uid):lathe}");
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}
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}
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TryStartProducing(uid, component);
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UpdateUserInterfaceState(uid, component);
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}
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private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
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{
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UpdateUserInterfaceState(uid, component);
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}
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/// <summary>
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/// Removes a batch from the batch queue by index.
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/// If the index given does not exist or is outside of the bounds of the lathe's batch queue, nothing happens.
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/// </summary>
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/// <param name="uid">The lathe whose queue is being altered.</param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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public void OnLatheDeleteRequestMessage(EntityUid uid, LatheComponent component, ref LatheDeleteRequestMessage args)
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{
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if (args.Index < 0 || args.Index >= component.Queue.Count)
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return;
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var node = component.Queue.First;
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for (int i = 0; i < args.Index; i++)
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node = node?.Next;
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if (node == null) // Shouldn't happen with checks above.
|
|
return;
|
|
|
|
var batch = node.Value;
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):player} deleted a lathe job for ({batch.ItemsPrinted}/{batch.ItemsRequested}) {GetRecipeName(batch.Recipe)} at {ToPrettyString(uid):lathe}");
|
|
|
|
component.Queue.Remove(node);
|
|
UpdateUserInterfaceState(uid, component);
|
|
}
|
|
|
|
public void OnLatheMoveRequestMessage(EntityUid uid, LatheComponent component, ref LatheMoveRequestMessage args)
|
|
{
|
|
if (args.Change == 0 || args.Index < 0 || args.Index >= component.Queue.Count)
|
|
return;
|
|
|
|
// New index must be within the bounds of the batch.
|
|
var newIndex = args.Index + args.Change;
|
|
if (newIndex < 0 || newIndex >= component.Queue.Count)
|
|
return;
|
|
|
|
var node = component.Queue.First;
|
|
for (int i = 0; i < args.Index; i++)
|
|
node = node?.Next;
|
|
|
|
if (node == null) // Something went wrong.
|
|
return;
|
|
|
|
if (args.Change > 0)
|
|
{
|
|
var newRelativeNode = node.Next;
|
|
for (int i = 1; i < args.Change; i++) // 1-indexed: starting from Next
|
|
newRelativeNode = newRelativeNode?.Next;
|
|
|
|
if (newRelativeNode == null) // Something went wrong.
|
|
return;
|
|
|
|
component.Queue.Remove(node);
|
|
component.Queue.AddAfter(newRelativeNode, node);
|
|
}
|
|
else
|
|
{
|
|
var newRelativeNode = node.Previous;
|
|
for (int i = 1; i < -args.Change; i++) // 1-indexed: starting from Previous
|
|
newRelativeNode = newRelativeNode?.Previous;
|
|
|
|
if (newRelativeNode == null) // Something went wrong.
|
|
return;
|
|
|
|
component.Queue.Remove(node);
|
|
component.Queue.AddBefore(newRelativeNode, node);
|
|
}
|
|
|
|
UpdateUserInterfaceState(uid, component);
|
|
}
|
|
|
|
public void OnLatheAbortFabricationMessage(EntityUid uid, LatheComponent component, ref LatheAbortFabricationMessage args)
|
|
{
|
|
if (component.CurrentRecipe == null)
|
|
return;
|
|
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):player} aborted printing {GetRecipeName(component.CurrentRecipe.Value)} at {ToPrettyString(uid):lathe}");
|
|
|
|
component.CurrentRecipe = null;
|
|
FinishProducing(uid, component);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|