Files
tbd-station-14/Content.Shared/VendingMachines/SharedVendingMachineSystem.Restock.cs
nikthechampiongr 362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00

92 lines
2.7 KiB
C#

using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Wires;
using Robust.Shared.Audio;
namespace Content.Shared.VendingMachines;
public abstract partial class SharedVendingMachineSystem
{
public bool TryAccessMachine(EntityUid uid,
VendingMachineRestockComponent restock,
VendingMachineComponent machineComponent,
EntityUid user,
EntityUid target)
{
if (!TryComp<WiresPanelComponent>(target, out var panel) || !panel.Open)
{
if (_net.IsServer)
{
Popup.PopupCursor(Loc.GetString("vending-machine-restock-needs-panel-open",
("this", uid),
("user", user),
("target", target)),
user);
}
return false;
}
return true;
}
public bool TryMatchPackageToMachine(EntityUid uid,
VendingMachineRestockComponent component,
VendingMachineComponent machineComponent,
EntityUid user,
EntityUid target)
{
if (!component.CanRestock.Contains(machineComponent.PackPrototypeId))
{
if (_net.IsServer)
{
Popup.PopupCursor(Loc.GetString("vending-machine-restock-invalid-inventory", ("this", uid), ("user", user),
("target", target)), user);
}
return false;
}
return true;
}
private void OnAfterInteract(EntityUid uid, VendingMachineRestockComponent component, AfterInteractEvent args)
{
if (args.Target is not { } target || !args.CanReach || args.Handled)
return;
if (!TryComp<VendingMachineComponent>(args.Target, out var machineComponent))
return;
if (!TryMatchPackageToMachine(uid, component, machineComponent, args.User, target))
return;
if (!TryAccessMachine(uid, component, machineComponent, args.User, target))
return;
args.Handled = true;
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, (float) component.RestockDelay.TotalSeconds, new RestockDoAfterEvent(), target,
target: target, used: uid)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true
};
if (!_doAfter.TryStartDoAfter(doAfterArgs))
return;
if (_net.IsServer)
{
Popup.PopupEntity(Loc.GetString("vending-machine-restock-start", ("this", uid), ("user", args.User),
("target", target)),
args.User,
PopupType.Medium);
}
Audio.PlayPredicted(component.SoundRestockStart, uid, args.User);
}
}