Files
tbd-station-14/Content.Shared/Revolutionary/Components/RevolutionaryComponent.cs

29 lines
1.0 KiB
C#

using Content.Shared.Antag;
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Used for marking regular revs as well as storing icon prototypes so you can see fellow revs.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class RevolutionaryComponent : Component
{
/// <summary>
/// The status icon prototype displayed for revolutionaries
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<StatusIconPrototype> StatusIcon { get; set; } = "RevolutionaryFaction";
/// <summary>
/// Sound that plays when you are chosen as Rev. (Placeholder until I find something cool I guess)
/// </summary>
[DataField]
public SoundSpecifier RevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/headrev_start.ogg");
public override bool SessionSpecific => true;
}