Files
tbd-station-14/Content.Shared/RCD/Components/RCDComponent.cs
chromiumboy 02273ca0e7 Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
2024-03-30 23:29:47 -05:00

73 lines
2.2 KiB
C#

using Content.Shared.RCD.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
namespace Content.Shared.RCD.Components;
/// <summary>
/// Main component for the RCD
/// Optionally uses LimitedChargesComponent.
/// Charges can be refilled with RCD ammo
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(RCDSystem))]
public sealed partial class RCDComponent : Component
{
/// <summary>
/// List of RCD prototypes that the device comes loaded with
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<ProtoId<RCDPrototype>> AvailablePrototypes { get; set; } = new();
/// <summary>
/// Sound that plays when a RCD operation successfully completes
/// </summary>
[DataField]
public SoundSpecifier SuccessSound { get; set; } = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
/// <summary>
/// The ProtoId of the currently selected RCD prototype
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
/// <summary>
/// A cached copy of currently selected RCD prototype
/// </summary>
/// <remarks>
/// If the ProtoId is changed, make sure to update the CachedPrototype as well
/// </remarks>
[ViewVariables(VVAccess.ReadOnly)]
public RCDPrototype CachedPrototype { get; set; } = default!;
/// <summary>
/// The direction constructed entities will face upon spawning
/// </summary>
[DataField, AutoNetworkedField]
public Direction ConstructionDirection
{
get
{
return _constructionDirection;
}
set
{
_constructionDirection = value;
ConstructionTransform = new Transform(new(), _constructionDirection.ToAngle());
}
}
private Direction _constructionDirection = Direction.South;
/// <summary>
/// Returns a rotated transform based on the specified ConstructionDirection
/// </summary>
/// <remarks>
/// Contains no position data
/// </remarks>
[ViewVariables(VVAccess.ReadOnly)]
public Transform ConstructionTransform { get; private set; } = default!;
}