Files
tbd-station-14/Content.Shared/Players/ContentPlayerData.cs
nikthechampiongr dca0c6694b Add stealthmins (#26263)
* Add stealthmin command.

* Update Content.Server/Administration/Commands/AdminWhoCommand.cs

As suggested by CE.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Add admin notifications for admins toggling stealthmin.

* Localize stealthmin command

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-03-24 10:39:53 -05:00

52 lines
1.7 KiB
C#

using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Robust.Shared.Network;
namespace Content.Shared.Players;
/// <summary>
/// Content side for all data that tracks a player session.
/// Use <see cref="PlaIPlayerDatarver.Player.IPlayerData)"/> to retrieve this from an <see cref="PlayerData"/>.
/// <remarks>Not currently used on the client.</remarks>
/// </summary>
public sealed class ContentPlayerData
{
/// <summary>
/// The session ID of the player owning this data.
/// </summary>
[ViewVariables]
public NetUserId UserId { get; }
/// <summary>
/// This is a backup copy of the player name stored on connection.
/// This is useful in the event the player disconnects.
/// </summary>
[ViewVariables]
public string Name { get; }
/// <summary>
/// The currently occupied mind of the player owning this data.
/// DO NOT DIRECTLY SET THIS UNLESS YOU KNOW WHAT YOU'RE DOING.
/// </summary>
[ViewVariables, Access(typeof(SharedMindSystem), typeof(SharedGameTicker))]
public EntityUid? Mind { get; set; }
/// <summary>
/// If true, the player is an admin and they explicitly de-adminned mid-game,
/// so they should not regain admin if they reconnect.
/// </summary>
public bool ExplicitlyDeadminned { get; set; }
/// <summary>
/// If true, the admin will not show up in adminwho except to admins with the <see cref="AdminFlags.Stealth"/> flag.
/// </summary>
public bool Stealthed { get; set; }
public ContentPlayerData(NetUserId userId, string name)
{
UserId = userId;
Name = name;
}
}