Files
tbd-station-14/Content.Shared/Implants/Components/RattleComponent.cs

22 lines
680 B
C#

using Content.Shared.Radio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Implants.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class RattleComponent : Component
{
// The radio channel the message will be sent to
[DataField]
public ProtoId<RadioChannelPrototype> RadioChannel = "Syndicate";
// The message that the implant will send when crit
[DataField]
public LocId CritMessage = "deathrattle-implant-critical-message";
// The message that the implant will send when dead
[DataField("deathMessage")]
public LocId DeathMessage = "deathrattle-implant-dead-message";
}