* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
using Content.Shared.Eui;
|
|
using Content.Shared.Roles;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Ghost.Roles
|
|
{
|
|
[NetSerializable, Serializable]
|
|
public struct GhostRoleInfo
|
|
{
|
|
public uint Identifier { get; set; }
|
|
public string Name { get; set; }
|
|
public string Description { get; set; }
|
|
public string Rules { get; set; }
|
|
public HashSet<JobRequirement>? Requirements { get; set; }
|
|
|
|
/// <inheritdoc cref="GhostRoleKind"/>
|
|
public GhostRoleKind Kind { get; set; }
|
|
|
|
/// <summary>
|
|
/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies how many players are currently
|
|
/// in the raffle for this role.
|
|
/// </summary>
|
|
public uint RafflePlayerCount { get; set; }
|
|
|
|
/// <summary>
|
|
/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies when raffle finishes.
|
|
/// </summary>
|
|
public TimeSpan RaffleEndTime { get; set; }
|
|
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public sealed class GhostRolesEuiState : EuiStateBase
|
|
{
|
|
public GhostRoleInfo[] GhostRoles { get; }
|
|
|
|
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
|
|
{
|
|
GhostRoles = ghostRoles;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public sealed class RequestGhostRoleMessage : EuiMessageBase
|
|
{
|
|
public uint Identifier { get; }
|
|
|
|
public RequestGhostRoleMessage(uint identifier)
|
|
{
|
|
Identifier = identifier;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public sealed class FollowGhostRoleMessage : EuiMessageBase
|
|
{
|
|
public uint Identifier { get; }
|
|
|
|
public FollowGhostRoleMessage(uint identifier)
|
|
{
|
|
Identifier = identifier;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public sealed class LeaveGhostRoleRaffleMessage : EuiMessageBase
|
|
{
|
|
public uint Identifier { get; }
|
|
|
|
public LeaveGhostRoleRaffleMessage(uint identifier)
|
|
{
|
|
Identifier = identifier;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether a ghost role is a raffle role, and if it is, whether it's running.
|
|
/// </summary>
|
|
[NetSerializable, Serializable]
|
|
public enum GhostRoleKind
|
|
{
|
|
/// <summary>
|
|
/// Role is not a raffle role and can be taken immediately.
|
|
/// </summary>
|
|
FirstComeFirstServe,
|
|
|
|
/// <summary>
|
|
/// Role is a raffle role, but raffle hasn't started yet.
|
|
/// </summary>
|
|
RaffleReady,
|
|
|
|
/// <summary>
|
|
/// Role is raffle role and currently being raffled, but player hasn't joined raffle.
|
|
/// </summary>
|
|
RaffleInProgress,
|
|
|
|
/// <summary>
|
|
/// Role is raffle role and currently being raffled, and player joined raffle.
|
|
/// </summary>
|
|
RaffleJoined
|
|
}
|
|
}
|