* Brings over changes from the original magic refactor PR * Adds Master Spellbook, spellbook categories, WizCoin currency, and locale * Wiz€oin™ * Adds currency whitelist to Spellbook preset, grants contained actions on action added. * Adds grant contained action and remove provided action. * adds a way for actions to be upgraded to the store * Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately * Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well * Removes current action entity from the bought entities list and adds new or old action entity * Removes Current Entity * Removes old comments, fixes TransferAllActionsWithNewAttached * Removes TODO * Removes Product Action Upgrade Event * reverts changes to immovablerodrule * Removes stale event reference * fixes mind action grant logic * reverts shared gun system change to projectile anomaly system * forgor to remove the using * Reverts unintended changes to action container * Adds refund button to the store * Refreshes store back to origin. * Refund with correct currency * Init refund * Check for terminating and update interface * Disables refund button * Removes preset allow refund * dont refund if map changed * adds refunds to stores * Adds method to check for starting map * comments, datafields, some requested changes * turns event into ref event * Adds datafields * Switches to entity terminating event * Changes store entity to be nullable and checks if store is terminating to remove reference. * Tryadd instead of containskey * Adds a refund disable method, disables refund on bought ent container changes if not an action * Removes duplicate refundcomp * Removes unintended merges * Removed another unintended change from merge * removes extra using statement * readds using statement * might as well just remove both usings since it won't leave the PR * Fixes Action upgrades from stores * Changes to non obsolete method uses * Shares spawn code between instant and world * Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component * puts prereq check in spell methods, sets up template code for before cast event * checks for required wizard clothes * Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData. * Removes posdata from projectiles * Speech > RequiresSpeech * Fixes ActionOnInteract * checks for muted * popup for missing reqs * Validate click loc for blink spell * Checks if doors are in range and not obstructed before opening * Check ents by map coords * Adds speak event * Comments spellbooks * Removes comments * Unobsoletes smite spell * Invert if * Requirements loc * Fixes spell reqs * Inverts an if * Comment updates * Starts doafter work * Removes doafter references * Balances fireball upgrades to be more reasonable * Enables refund on master spellbooks * Spells to do * update spellbook doafter * knock toggles bolts * Touch Spell comments * Comments for pending spells * more comments * adds spider polymorph to spellbook * TODOs for spells * reorganizes spellbook categories and adds wands * fixes spacing and adds limited conditions * commented owner only for future store PR * reenables owner only for the grimoire * fixes grimoire sprite * Adds wizard rod polymorph * summon ghosts event * Moves rod form to offensive category * Adds charge spell and loc for rod polymorph * Oops forgor the actual chages * Item Recall comment * Fixes UI * removes extra field for wizard rod * Cleanup * New Condition (INCOMPLETE) * Fix linter * Fix linter (for real) * fixed some descriptions * adds regions to magic * Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds * removes limited upgrade condition --------- Co-authored-by: AJCM <AJCM@tutanota.com>
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using Content.Shared.Actions;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Ghost;
|
|
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
|
|
[AutoGenerateComponentState(true)]
|
|
public sealed partial class GhostComponent : Component
|
|
{
|
|
// Actions
|
|
[DataField]
|
|
public EntProtoId ToggleLightingAction = "ActionToggleLighting";
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? ToggleLightingActionEntity;
|
|
|
|
[DataField]
|
|
public EntProtoId ToggleFoVAction = "ActionToggleFov";
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? ToggleFoVActionEntity;
|
|
|
|
[DataField]
|
|
public EntProtoId ToggleGhostsAction = "ActionToggleGhosts";
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? ToggleGhostsActionEntity;
|
|
|
|
[DataField]
|
|
public EntProtoId ToggleGhostHearingAction = "ActionToggleGhostHearing";
|
|
|
|
[DataField]
|
|
public EntityUid? ToggleGhostHearingActionEntity;
|
|
|
|
[DataField]
|
|
public EntProtoId BooAction = "ActionGhostBoo";
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? BooActionEntity;
|
|
|
|
// End actions
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), DataField]
|
|
public TimeSpan TimeOfDeath = TimeSpan.Zero;
|
|
|
|
[DataField("booRadius"), ViewVariables(VVAccess.ReadWrite)]
|
|
public float BooRadius = 3;
|
|
|
|
[DataField("booMaxTargets"), ViewVariables(VVAccess.ReadWrite)]
|
|
public int BooMaxTargets = 3;
|
|
|
|
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool CanGhostInteract
|
|
{
|
|
get => _canGhostInteract;
|
|
set
|
|
{
|
|
if (_canGhostInteract == value) return;
|
|
_canGhostInteract = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
[DataField("canInteract"), AutoNetworkedField]
|
|
private bool _canGhostInteract;
|
|
|
|
/// <summary>
|
|
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
|
|
/// </summary>
|
|
// TODO MIRROR change this to use friend classes when thats merged
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool CanReturnToBody
|
|
{
|
|
get => _canReturnToBody;
|
|
set
|
|
{
|
|
if (_canReturnToBody == value) return;
|
|
_canReturnToBody = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ghost color
|
|
/// </summary>
|
|
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
|
|
[DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
|
public Color color = Color.White;
|
|
|
|
[DataField("canReturnToBody"), AutoNetworkedField]
|
|
private bool _canReturnToBody;
|
|
}
|
|
|
|
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { }
|
|
|
|
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { }
|
|
|
|
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { }
|
|
|
|
public sealed partial class ToggleGhostHearingActionEvent : InstantActionEvent { }
|
|
|
|
public sealed partial class ToggleGhostVisibilityToAllEvent : InstantActionEvent { }
|
|
|
|
public sealed partial class BooActionEvent : InstantActionEvent { }
|