135 lines
3.7 KiB
C#
135 lines
3.7 KiB
C#
using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction;
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/// <summary>
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/// Sent client -> server to to tell the server that we started building
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/// a structure-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TryStartStructureConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// Position to start building.
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/// </summary>
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public readonly NetCoordinates Location;
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/// <summary>
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/// The construction prototype to start building.
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/// </summary>
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public readonly string PrototypeName;
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public readonly Angle Angle;
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/// <summary>
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/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
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/// </summary>
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/// <remarks>
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/// So essentially the client is sending its own entity to the server so it knows to delete it when it gets server
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/// response back.
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/// </remarks>
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public readonly int Ack;
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public TryStartStructureConstructionMessage(NetCoordinates loc, string prototypeName, Angle angle, int ack)
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{
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Location = loc;
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PrototypeName = prototypeName;
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Angle = angle;
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Ack = ack;
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}
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}
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/// <summary>
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/// Sent client -> server to to tell the server that we started building
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/// an item-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TryStartItemConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// The construction prototype to start building.
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/// </summary>
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public readonly string PrototypeName;
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public TryStartItemConstructionMessage(string prototypeName)
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{
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PrototypeName = prototypeName;
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}
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}
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/// <summary>
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/// Sent server -> client to tell the client that a ghost has started to be constructed.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AckStructureConstructionMessage : EntityEventArgs
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{
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public readonly int GhostId;
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/// <summary>
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/// The entity that is now being constructed, if any.
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/// </summary>
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public readonly NetEntity? Uid;
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public AckStructureConstructionMessage(int ghostId, NetEntity? uid = null)
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{
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GhostId = ghostId;
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Uid = uid;
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}
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}
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/// <summary>
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/// Sent client -> server to request a specific construction guide.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RequestConstructionGuide : EntityEventArgs
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{
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public readonly string ConstructionId;
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public RequestConstructionGuide(string constructionId)
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{
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ConstructionId = constructionId;
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}
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}
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/// <summary>
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/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ResponseConstructionGuide : EntityEventArgs
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{
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public readonly string ConstructionId;
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public readonly ConstructionGuide Guide;
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public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
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{
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ConstructionId = constructionId;
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Guide = guide;
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}
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}
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[Serializable, NetSerializable]
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public sealed partial class ConstructionInteractDoAfterEvent : DoAfterEvent
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{
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[DataField("clickLocation")]
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public NetCoordinates ClickLocation;
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private ConstructionInteractDoAfterEvent()
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{
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}
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public ConstructionInteractDoAfterEvent(IEntityManager entManager, InteractUsingEvent ev)
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{
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ClickLocation = entManager.GetNetCoordinates(ev.ClickLocation);
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}
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public override DoAfterEvent Clone() => this;
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}
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[Serializable, NetSerializable]
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public sealed partial class WelderRefineDoAfterEvent : SimpleDoAfterEvent
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{
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}
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